Adding upstream version 0.28.1.
Signed-off-by: Daniel Baumann <daniel@debian.org>
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933 changed files with 194711 additions and 0 deletions
153
tools/filesystem/blob/hex.go
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153
tools/filesystem/blob/hex.go
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package blob
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import (
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"fmt"
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"strconv"
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)
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// Copied from gocloud.dev/blob to avoid nuances around the specific
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// HEX escaping/unescaping rules.
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//
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// -------------------------------------------------------------------
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// Copyright 2019 The Go Cloud Development Kit Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// -------------------------------------------------------------------
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// HexEscape returns s, with all runes for which shouldEscape returns true
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// escaped to "__0xXXX__", where XXX is the hex representation of the rune
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// value. For example, " " would escape to "__0x20__".
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//
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// Non-UTF-8 strings will have their non-UTF-8 characters escaped to
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// unicode.ReplacementChar; the original value is lost. Please file an
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// issue if you need non-UTF8 support.
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//
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// Note: shouldEscape takes the whole string as a slice of runes and an
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// index. Passing it a single byte or a single rune doesn't provide
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// enough context for some escape decisions; for example, the caller might
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// want to escape the second "/" in "//" but not the first one.
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// We pass a slice of runes instead of the string or a slice of bytes
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// because some decisions will be made on a rune basis (e.g., encode
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// all non-ASCII runes).
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func HexEscape(s string, shouldEscape func(s []rune, i int) bool) string {
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// Do a first pass to see which runes (if any) need escaping.
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runes := []rune(s)
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var toEscape []int
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for i := range runes {
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if shouldEscape(runes, i) {
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toEscape = append(toEscape, i)
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}
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}
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if len(toEscape) == 0 {
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return s
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}
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// Each escaped rune turns into at most 14 runes ("__0x7fffffff__"),
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// so allocate an extra 13 for each. We'll reslice at the end
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// if we didn't end up using them.
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escaped := make([]rune, len(runes)+13*len(toEscape))
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n := 0 // current index into toEscape
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j := 0 // current index into escaped
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for i, r := range runes {
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if n < len(toEscape) && i == toEscape[n] {
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// We were asked to escape this rune.
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for _, x := range fmt.Sprintf("__%#x__", r) {
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escaped[j] = x
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j++
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}
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n++
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} else {
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escaped[j] = r
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j++
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}
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}
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return string(escaped[0:j])
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}
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// unescape tries to unescape starting at r[i].
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// It returns a boolean indicating whether the unescaping was successful,
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// and (if true) the unescaped rune and the last index of r that was used
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// during unescaping.
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func unescape(r []rune, i int) (bool, rune, int) {
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// Look for "__0x".
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if r[i] != '_' {
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return false, 0, 0
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}
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i++
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if i >= len(r) || r[i] != '_' {
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return false, 0, 0
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}
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i++
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if i >= len(r) || r[i] != '0' {
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return false, 0, 0
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}
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i++
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if i >= len(r) || r[i] != 'x' {
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return false, 0, 0
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}
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i++
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// Capture the digits until the next "_" (if any).
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var hexdigits []rune
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for ; i < len(r) && r[i] != '_'; i++ {
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hexdigits = append(hexdigits, r[i])
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}
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// Look for the trailing "__".
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if i >= len(r) || r[i] != '_' {
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return false, 0, 0
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}
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i++
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if i >= len(r) || r[i] != '_' {
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return false, 0, 0
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}
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// Parse the hex digits into an int32.
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retval, err := strconv.ParseInt(string(hexdigits), 16, 32)
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if err != nil {
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return false, 0, 0
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}
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return true, rune(retval), i
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}
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// HexUnescape reverses HexEscape.
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func HexUnescape(s string) string {
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var unescaped []rune
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runes := []rune(s)
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for i := 0; i < len(runes); i++ {
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if ok, newR, newI := unescape(runes, i); ok {
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// We unescaped some runes starting at i, resulting in the
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// unescaped rune newR. The last rune used was newI.
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if unescaped == nil {
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// This is the first rune we've encountered that
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// needed unescaping. Allocate a buffer and copy any
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// previous runes.
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unescaped = make([]rune, i)
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copy(unescaped, runes)
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}
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unescaped = append(unescaped, newR)
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i = newI
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} else if unescaped != nil {
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unescaped = append(unescaped, runes[i])
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}
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}
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if unescaped == nil {
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return s
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}
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return string(unescaped)
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}
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