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frr/bgpd/bgp_script.h

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// SPDX-License-Identifier: GPL-2.0-or-later
/* BGP scripting foo
* Copyright (C) 2020 NVIDIA Corporation
* Quentin Young
*/
#ifndef __BGP_SCRIPT__
#define __BGP_SCRIPT__
#include <zebra.h>
#ifdef HAVE_SCRIPTING
#include "frrlua.h"
/*
* Initialize scripting stuff.
*/
void bgp_script_init(void);
/* Forward references */
struct peer;
struct attr;
void lua_pushpeer(lua_State *L, const struct peer *peer);
void lua_pushattr(lua_State *L, const struct attr *attr);
void lua_decode_attr(lua_State *L, int idx, struct attr *attr);
void *lua_toattr(lua_State *L, int idx);
#endif /* HAVE_SCRIPTING */
#endif /* __BGP_SCRIPT__ */