Adding upstream version 2.52.6.
Signed-off-by: Daniel Baumann <daniel@debian.org>
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441 changed files with 95392 additions and 0 deletions
192
internal/go-ole/connect.go
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192
internal/go-ole/connect.go
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package ole
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// Connection contains IUnknown for fluent interface interaction.
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//
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// Deprecated. Use oleutil package instead.
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type Connection struct {
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Object *IUnknown // Access COM
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}
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// Initialize COM.
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func (*Connection) Initialize() (err error) {
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return coInitialize()
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}
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// Uninitialize COM.
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func (*Connection) Uninitialize() {
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CoUninitialize()
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}
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// Create IUnknown object based first on ProgId and then from String.
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func (c *Connection) Create(progId string) (err error) {
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var clsid *GUID
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clsid, err = CLSIDFromProgID(progId)
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if err != nil {
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clsid, err = CLSIDFromString(progId)
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if err != nil {
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return
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}
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}
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unknown, err := CreateInstance(clsid, IID_IUnknown)
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if err != nil {
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return
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}
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c.Object = unknown
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return
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}
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// Release IUnknown object.
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func (c *Connection) Release() {
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c.Object.Release()
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}
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// Load COM object from list of programIDs or strings.
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func (c *Connection) Load(names ...string) (errors []error) {
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tempErrors := make([]error, len(names))
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numErrors := 0
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for _, name := range names {
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err := c.Create(name)
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if err != nil {
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tempErrors = append(tempErrors, err)
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numErrors += 1
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continue
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}
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break
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}
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copy(errors, tempErrors[0:numErrors])
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return
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}
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// Dispatch returns Dispatch object.
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func (c *Connection) Dispatch() (object *Dispatch, err error) {
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dispatch, err := c.Object.QueryInterface(IID_IDispatch)
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if err != nil {
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return
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}
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object = &Dispatch{dispatch}
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return
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}
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// Dispatch stores IDispatch object.
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type Dispatch struct {
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Object *IDispatch // Dispatch object.
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}
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// Call method on IDispatch with parameters.
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func (d *Dispatch) Call(method string, params ...interface{}) (result *VARIANT, err error) {
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id, err := d.GetId(method)
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if err != nil {
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return
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}
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result, err = d.Invoke(id, DISPATCH_METHOD, params)
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return
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}
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// MustCall method on IDispatch with parameters.
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func (d *Dispatch) MustCall(method string, params ...interface{}) (result *VARIANT) {
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id, err := d.GetId(method)
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if err != nil {
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panic(err)
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}
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result, err = d.Invoke(id, DISPATCH_METHOD, params)
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if err != nil {
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panic(err)
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}
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return
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}
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// Get property on IDispatch with parameters.
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func (d *Dispatch) Get(name string, params ...interface{}) (result *VARIANT, err error) {
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id, err := d.GetId(name)
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if err != nil {
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return
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}
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result, err = d.Invoke(id, DISPATCH_PROPERTYGET, params)
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return
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}
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// MustGet property on IDispatch with parameters.
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func (d *Dispatch) MustGet(name string, params ...interface{}) (result *VARIANT) {
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id, err := d.GetId(name)
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if err != nil {
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panic(err)
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}
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result, err = d.Invoke(id, DISPATCH_PROPERTYGET, params)
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if err != nil {
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panic(err)
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}
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return
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}
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// Set property on IDispatch with parameters.
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func (d *Dispatch) Set(name string, params ...interface{}) (result *VARIANT, err error) {
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id, err := d.GetId(name)
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if err != nil {
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return
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}
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result, err = d.Invoke(id, DISPATCH_PROPERTYPUT, params)
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return
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}
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// MustSet property on IDispatch with parameters.
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func (d *Dispatch) MustSet(name string, params ...interface{}) (result *VARIANT) {
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id, err := d.GetId(name)
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if err != nil {
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panic(err)
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}
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result, err = d.Invoke(id, DISPATCH_PROPERTYPUT, params)
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if err != nil {
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panic(err)
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}
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return
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}
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// GetId retrieves ID of name on IDispatch.
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func (d *Dispatch) GetId(name string) (id int32, err error) {
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var dispid []int32
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dispid, err = d.Object.GetIDsOfName([]string{name})
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if err != nil {
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return
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}
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id = dispid[0]
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return
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}
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// GetIds retrieves all IDs of names on IDispatch.
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func (d *Dispatch) GetIds(names ...string) (dispid []int32, err error) {
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dispid, err = d.Object.GetIDsOfName(names)
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return
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}
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// Invoke IDispatch on DisplayID of dispatch type with parameters.
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//
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// There have been problems where if send cascading params..., it would error
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// out because the parameters would be empty.
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func (d *Dispatch) Invoke(id int32, dispatch int16, params []interface{}) (result *VARIANT, err error) {
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if len(params) < 1 {
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result, err = d.Object.Invoke(id, dispatch)
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} else {
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result, err = d.Object.Invoke(id, dispatch, params...)
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}
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return
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}
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// Release IDispatch object.
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func (d *Dispatch) Release() {
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d.Object.Release()
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}
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// Connect initializes COM and attempts to load IUnknown based on given names.
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func Connect(names ...string) (connection *Connection) {
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connection.Initialize()
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connection.Load(names...)
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return
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}
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