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Adding upstream version 2.1.2.

Signed-off-by: Daniel Baumann <daniel@debian.org>
This commit is contained in:
Daniel Baumann 2025-05-18 07:17:02 +02:00
parent c8c64afc61
commit 41a2f19f12
Signed by: daniel
GPG key ID: FBB4F0E80A80222F
220 changed files with 19814 additions and 0 deletions

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go-chart > drawing
==================
The bulk of the code in this package is based on [draw2d](https://github.com/llgcode/draw2d), but
with significant modifications to make the APIs more golang friendly and careful about units (points vs. pixels).

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package drawing
import (
"fmt"
"regexp"
"strconv"
"strings"
)
// Basic Colors from:
// https://www.w3.org/wiki/CSS/Properties/color/keywords
var (
// ColorTransparent is a fully transparent color.
ColorTransparent = Color{R: 255, G: 255, B: 255, A: 0}
// ColorWhite is white.
ColorWhite = Color{R: 255, G: 255, B: 255, A: 255}
// ColorBlack is black.
ColorBlack = Color{R: 0, G: 0, B: 0, A: 255}
// ColorRed is red.
ColorRed = Color{R: 255, G: 0, B: 0, A: 255}
// ColorGreen is green.
ColorGreen = Color{R: 0, G: 128, B: 0, A: 255}
// ColorBlue is blue.
ColorBlue = Color{R: 0, G: 0, B: 255, A: 255}
// ColorSilver is a known color.
ColorSilver = Color{R: 192, G: 192, B: 192, A: 255}
// ColorMaroon is a known color.
ColorMaroon = Color{R: 128, G: 0, B: 0, A: 255}
// ColorPurple is a known color.
ColorPurple = Color{R: 128, G: 0, B: 128, A: 255}
// ColorFuchsia is a known color.
ColorFuchsia = Color{R: 255, G: 0, B: 255, A: 255}
// ColorLime is a known color.
ColorLime = Color{R: 0, G: 255, B: 0, A: 255}
// ColorOlive is a known color.
ColorOlive = Color{R: 128, G: 128, B: 0, A: 255}
// ColorYellow is a known color.
ColorYellow = Color{R: 255, G: 255, B: 0, A: 255}
// ColorNavy is a known color.
ColorNavy = Color{R: 0, G: 0, B: 128, A: 255}
// ColorTeal is a known color.
ColorTeal = Color{R: 0, G: 128, B: 128, A: 255}
// ColorAqua is a known color.
ColorAqua = Color{R: 0, G: 255, B: 255, A: 255}
)
func parseHex(hex string) uint8 {
v, _ := strconv.ParseInt(hex, 16, 16)
return uint8(v)
}
// ParseColor parses a color from a string.
func ParseColor(rawColor string) Color {
if strings.HasPrefix(rawColor, "rgba") {
return ColorFromRGBA(rawColor)
}
if strings.HasPrefix(rawColor, "rgb") {
return ColorFromRGB(rawColor)
}
if strings.HasPrefix(rawColor, "#") {
return ColorFromHex(rawColor)
}
return ColorFromKnown(rawColor)
}
var rgbaexpr = regexp.MustCompile(`rgba\((?P<R>.+),(?P<G>.+),(?P<B>.+),(?P<A>.+)\)`)
// ColorFromRGBA returns a color from an `rgba()` css function.
func ColorFromRGBA(rgba string) (output Color) {
values := rgbaexpr.FindStringSubmatch(rgba)
for i, name := range rgbaexpr.SubexpNames() {
if i == 0 {
continue
}
if i >= len(values) {
break
}
switch name {
case "R":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.R = uint8(parsed)
case "G":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.G = uint8(parsed)
case "B":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.B = uint8(parsed)
case "A":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseFloat(value, 32)
if parsed > 1 {
parsed = 1
} else if parsed < 0 {
parsed = 0
}
output.A = uint8(parsed * 255)
}
}
return
}
var rgbexpr = regexp.MustCompile(`rgb\((?P<R>.+),(?P<G>.+),(?P<B>.+)\)`)
// ColorFromRGB returns a color from an `rgb()` css function.
func ColorFromRGB(rgb string) (output Color) {
output.A = 255
values := rgbexpr.FindStringSubmatch(rgb)
for i, name := range rgbaexpr.SubexpNames() {
if i == 0 {
continue
}
if i >= len(values) {
break
}
switch name {
case "R":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.R = uint8(parsed)
case "G":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.G = uint8(parsed)
case "B":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.B = uint8(parsed)
}
}
return
}
// ColorFromHex returns a color from a css hex code.
//
// NOTE: it will trim a leading '#' character if present.
func ColorFromHex(hex string) Color {
if strings.HasPrefix(hex, "#") {
hex = strings.TrimPrefix(hex, "#")
}
var c Color
if len(hex) == 3 {
c.R = parseHex(string(hex[0])) * 0x11
c.G = parseHex(string(hex[1])) * 0x11
c.B = parseHex(string(hex[2])) * 0x11
} else {
c.R = parseHex(string(hex[0:2]))
c.G = parseHex(string(hex[2:4]))
c.B = parseHex(string(hex[4:6]))
}
c.A = 255
return c
}
// ColorFromKnown returns an internal color from a known (basic) color name.
func ColorFromKnown(known string) Color {
switch strings.ToLower(known) {
case "transparent":
return ColorTransparent
case "white":
return ColorWhite
case "black":
return ColorBlack
case "red":
return ColorRed
case "blue":
return ColorBlue
case "green":
return ColorGreen
case "silver":
return ColorSilver
case "maroon":
return ColorMaroon
case "purple":
return ColorPurple
case "fuchsia":
return ColorFuchsia
case "lime":
return ColorLime
case "olive":
return ColorOlive
case "yellow":
return ColorYellow
case "navy":
return ColorNavy
case "teal":
return ColorTeal
case "aqua":
return ColorAqua
default:
return Color{}
}
}
// ColorFromAlphaMixedRGBA returns the system alpha mixed rgba values.
func ColorFromAlphaMixedRGBA(r, g, b, a uint32) Color {
fa := float64(a) / 255.0
var c Color
c.R = uint8(float64(r) / fa)
c.G = uint8(float64(g) / fa)
c.B = uint8(float64(b) / fa)
c.A = uint8(a | (a >> 8))
return c
}
// ColorChannelFromFloat returns a normalized byte from a given float value.
func ColorChannelFromFloat(v float64) uint8 {
return uint8(v * 255)
}
// Color is our internal color type because color.Color is bullshit.
type Color struct {
R, G, B, A uint8
}
// RGBA returns the color as a pre-alpha mixed color set.
func (c Color) RGBA() (r, g, b, a uint32) {
fa := float64(c.A) / 255.0
r = uint32(float64(uint32(c.R)) * fa)
r |= r << 8
g = uint32(float64(uint32(c.G)) * fa)
g |= g << 8
b = uint32(float64(uint32(c.B)) * fa)
b |= b << 8
a = uint32(c.A)
a |= a << 8
return
}
// IsZero returns if the color has been set or not.
func (c Color) IsZero() bool {
return c.R == 0 && c.G == 0 && c.B == 0 && c.A == 0
}
// IsTransparent returns if the colors alpha channel is zero.
func (c Color) IsTransparent() bool {
return c.A == 0
}
// WithAlpha returns a copy of the color with a given alpha.
func (c Color) WithAlpha(a uint8) Color {
return Color{
R: c.R,
G: c.G,
B: c.B,
A: a,
}
}
// Equals returns true if the color equals another.
func (c Color) Equals(other Color) bool {
return c.R == other.R &&
c.G == other.G &&
c.B == other.B &&
c.A == other.A
}
// AverageWith averages two colors.
func (c Color) AverageWith(other Color) Color {
return Color{
R: (c.R + other.R) >> 1,
G: (c.G + other.G) >> 1,
B: (c.B + other.B) >> 1,
A: c.A,
}
}
// String returns a css string representation of the color.
func (c Color) String() string {
fa := float64(c.A) / float64(255)
return fmt.Sprintf("rgba(%v,%v,%v,%.1f)", c.R, c.G, c.B, fa)
}

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package drawing
import (
"fmt"
"testing"
"image/color"
"github.com/wcharczuk/go-chart/v2/testutil"
)
func TestColorFromHex(t *testing.T) {
white := ColorFromHex("FFFFFF")
testutil.AssertEqual(t, ColorWhite, white)
shortWhite := ColorFromHex("FFF")
testutil.AssertEqual(t, ColorWhite, shortWhite)
black := ColorFromHex("000000")
testutil.AssertEqual(t, ColorBlack, black)
shortBlack := ColorFromHex("000")
testutil.AssertEqual(t, ColorBlack, shortBlack)
red := ColorFromHex("FF0000")
testutil.AssertEqual(t, ColorRed, red)
shortRed := ColorFromHex("F00")
testutil.AssertEqual(t, ColorRed, shortRed)
green := ColorFromHex("008000")
testutil.AssertEqual(t, ColorGreen, green)
// shortGreen := ColorFromHex("0F0")
// testutil.AssertEqual(t, ColorGreen, shortGreen)
blue := ColorFromHex("0000FF")
testutil.AssertEqual(t, ColorBlue, blue)
shortBlue := ColorFromHex("00F")
testutil.AssertEqual(t, ColorBlue, shortBlue)
}
func TestColorFromHex_handlesHash(t *testing.T) {
withHash := ColorFromHex("#FF0000")
testutil.AssertEqual(t, ColorRed, withHash)
withoutHash := ColorFromHex("#FF0000")
testutil.AssertEqual(t, ColorRed, withoutHash)
}
func TestColorFromAlphaMixedRGBA(t *testing.T) {
black := ColorFromAlphaMixedRGBA(color.Black.RGBA())
testutil.AssertTrue(t, black.Equals(ColorBlack), black.String())
white := ColorFromAlphaMixedRGBA(color.White.RGBA())
testutil.AssertTrue(t, white.Equals(ColorWhite), white.String())
}
func Test_ColorFromRGBA(t *testing.T) {
value := "rgba(192, 192, 192, 1.0)"
parsed := ColorFromRGBA(value)
testutil.AssertEqual(t, ColorSilver, parsed)
value = "rgba(192,192,192,1.0)"
parsed = ColorFromRGBA(value)
testutil.AssertEqual(t, ColorSilver, parsed)
value = "rgba(192,192,192,1.5)"
parsed = ColorFromRGBA(value)
testutil.AssertEqual(t, ColorSilver, parsed)
}
func TestParseColor(t *testing.T) {
testCases := [...]struct {
Input string
Expected Color
}{
{"", Color{}},
{"white", ColorWhite},
{"WHITE", ColorWhite}, // caps!
{"black", ColorBlack},
{"red", ColorRed},
{"green", ColorGreen},
{"blue", ColorBlue},
{"silver", ColorSilver},
{"maroon", ColorMaroon},
{"purple", ColorPurple},
{"fuchsia", ColorFuchsia},
{"lime", ColorLime},
{"olive", ColorOlive},
{"yellow", ColorYellow},
{"navy", ColorNavy},
{"teal", ColorTeal},
{"aqua", ColorAqua},
{"rgba(192, 192, 192, 1.0)", ColorSilver},
{"rgba(192,192,192,1.0)", ColorSilver},
{"rgb(192, 192, 192)", ColorSilver},
{"rgb(192,192,192)", ColorSilver},
{"#FF0000", ColorRed},
{"#008000", ColorGreen},
{"#0000FF", ColorBlue},
{"#F00", ColorRed},
{"#080", Color{0, 136, 0, 255}},
{"#00F", ColorBlue},
}
for index, tc := range testCases {
actual := ParseColor(tc.Input)
testutil.AssertEqual(t, tc.Expected, actual, fmt.Sprintf("test case: %d -> %s", index, tc.Input))
}
}

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package drawing
const (
// DefaultDPI is the default image DPI.
DefaultDPI = 96.0
)

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package drawing
import "math"
const (
// CurveRecursionLimit represents the maximum recursion that is really necessary to subsivide a curve into straight lines
CurveRecursionLimit = 32
)
// Cubic
// x1, y1, cpx1, cpy1, cpx2, cpy2, x2, y2 float64
// SubdivideCubic a Bezier cubic curve in 2 equivalents Bezier cubic curves.
// c1 and c2 parameters are the resulting curves
func SubdivideCubic(c, c1, c2 []float64) {
// First point of c is the first point of c1
c1[0], c1[1] = c[0], c[1]
// Last point of c is the last point of c2
c2[6], c2[7] = c[6], c[7]
// Subdivide segment using midpoints
c1[2] = (c[0] + c[2]) / 2
c1[3] = (c[1] + c[3]) / 2
midX := (c[2] + c[4]) / 2
midY := (c[3] + c[5]) / 2
c2[4] = (c[4] + c[6]) / 2
c2[5] = (c[5] + c[7]) / 2
c1[4] = (c1[2] + midX) / 2
c1[5] = (c1[3] + midY) / 2
c2[2] = (midX + c2[4]) / 2
c2[3] = (midY + c2[5]) / 2
c1[6] = (c1[4] + c2[2]) / 2
c1[7] = (c1[5] + c2[3]) / 2
// Last Point of c1 is equal to the first point of c2
c2[0], c2[1] = c1[6], c1[7]
}
// TraceCubic generate lines subdividing the cubic curve using a Liner
// flattening_threshold helps determines the flattening expectation of the curve
func TraceCubic(t Liner, cubic []float64, flatteningThreshold float64) {
// Allocation curves
var curves [CurveRecursionLimit * 8]float64
copy(curves[0:8], cubic[0:8])
i := 0
// current curve
var c []float64
var dx, dy, d2, d3 float64
for i >= 0 {
c = curves[i*8:]
dx = c[6] - c[0]
dy = c[7] - c[1]
d2 = math.Abs((c[2]-c[6])*dy - (c[3]-c[7])*dx)
d3 = math.Abs((c[4]-c[6])*dy - (c[5]-c[7])*dx)
// if it's flat then trace a line
if (d2+d3)*(d2+d3) < flatteningThreshold*(dx*dx+dy*dy) || i == len(curves)-1 {
t.LineTo(c[6], c[7])
i--
} else {
// second half of bezier go lower onto the stack
SubdivideCubic(c, curves[(i+1)*8:], curves[i*8:])
i++
}
}
}
// Quad
// x1, y1, cpx1, cpy2, x2, y2 float64
// SubdivideQuad a Bezier quad curve in 2 equivalents Bezier quad curves.
// c1 and c2 parameters are the resulting curves
func SubdivideQuad(c, c1, c2 []float64) {
// First point of c is the first point of c1
c1[0], c1[1] = c[0], c[1]
// Last point of c is the last point of c2
c2[4], c2[5] = c[4], c[5]
// Subdivide segment using midpoints
c1[2] = (c[0] + c[2]) / 2
c1[3] = (c[1] + c[3]) / 2
c2[2] = (c[2] + c[4]) / 2
c2[3] = (c[3] + c[5]) / 2
c1[4] = (c1[2] + c2[2]) / 2
c1[5] = (c1[3] + c2[3]) / 2
c2[0], c2[1] = c1[4], c1[5]
return
}
func traceWindowIndices(i int) (startAt, endAt int) {
startAt = i * 6
endAt = startAt + 6
return
}
func traceCalcDeltas(c []float64) (dx, dy, d float64) {
dx = c[4] - c[0]
dy = c[5] - c[1]
d = math.Abs(((c[2]-c[4])*dy - (c[3]-c[5])*dx))
return
}
func traceIsFlat(dx, dy, d, threshold float64) bool {
return (d * d) < threshold*(dx*dx+dy*dy)
}
func traceGetWindow(curves []float64, i int) []float64 {
startAt, endAt := traceWindowIndices(i)
return curves[startAt:endAt]
}
// TraceQuad generate lines subdividing the curve using a Liner
// flattening_threshold helps determines the flattening expectation of the curve
func TraceQuad(t Liner, quad []float64, flatteningThreshold float64) {
const curveLen = CurveRecursionLimit * 6
const curveEndIndex = curveLen - 1
const lastIteration = CurveRecursionLimit - 1
// Allocates curves stack
curves := make([]float64, curveLen)
// copy 6 elements from the quad path to the stack
copy(curves[0:6], quad[0:6])
var i int
var c []float64
var dx, dy, d float64
for i >= 0 {
c = traceGetWindow(curves, i)
dx, dy, d = traceCalcDeltas(c)
// bail early if the distance is 0
if d == 0 {
return
}
// if it's flat then trace a line
if traceIsFlat(dx, dy, d, flatteningThreshold) || i == lastIteration {
t.LineTo(c[4], c[5])
i--
} else {
SubdivideQuad(c, traceGetWindow(curves, i+1), traceGetWindow(curves, i))
i++
}
}
}
// TraceArc trace an arc using a Liner
func TraceArc(t Liner, x, y, rx, ry, start, angle, scale float64) (lastX, lastY float64) {
end := start + angle
clockWise := true
if angle < 0 {
clockWise = false
}
ra := (math.Abs(rx) + math.Abs(ry)) / 2
da := math.Acos(ra/(ra+0.125/scale)) * 2
//normalize
if !clockWise {
da = -da
}
angle = start + da
var curX, curY float64
for {
if (angle < end-da/4) != clockWise {
curX = x + math.Cos(end)*rx
curY = y + math.Sin(end)*ry
return curX, curY
}
curX = x + math.Cos(angle)*rx
curY = y + math.Sin(angle)*ry
angle += da
t.LineTo(curX, curY)
}
}

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package drawing
import (
"testing"
"github.com/wcharczuk/go-chart/v2/testutil"
)
type point struct {
X, Y float64
}
type mockLine struct {
inner []point
}
func (ml *mockLine) LineTo(x, y float64) {
ml.inner = append(ml.inner, point{x, y})
}
func (ml mockLine) Len() int {
return len(ml.inner)
}
func TestTraceQuad(t *testing.T) {
// replaced new assertions helper
// Quad
// x1, y1, cpx1, cpy2, x2, y2 float64
// do the 9->12 circle segment
quad := []float64{10, 20, 20, 20, 20, 10}
liner := &mockLine{}
TraceQuad(liner, quad, 0.5)
testutil.AssertNotZero(t, liner.Len())
}

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package drawing
// NewDashVertexConverter creates a new dash converter.
func NewDashVertexConverter(dash []float64, dashOffset float64, flattener Flattener) *DashVertexConverter {
var dasher DashVertexConverter
dasher.dash = dash
dasher.currentDash = 0
dasher.dashOffset = dashOffset
dasher.next = flattener
return &dasher
}
// DashVertexConverter is a converter for dash vertexes.
type DashVertexConverter struct {
next Flattener
x, y, distance float64
dash []float64
currentDash int
dashOffset float64
}
// LineTo implements the pathbuilder interface.
func (dasher *DashVertexConverter) LineTo(x, y float64) {
dasher.lineTo(x, y)
}
// MoveTo implements the pathbuilder interface.
func (dasher *DashVertexConverter) MoveTo(x, y float64) {
dasher.next.MoveTo(x, y)
dasher.x, dasher.y = x, y
dasher.distance = dasher.dashOffset
dasher.currentDash = 0
}
// LineJoin implements the pathbuilder interface.
func (dasher *DashVertexConverter) LineJoin() {
dasher.next.LineJoin()
}
// Close implements the pathbuilder interface.
func (dasher *DashVertexConverter) Close() {
dasher.next.Close()
}
// End implements the pathbuilder interface.
func (dasher *DashVertexConverter) End() {
dasher.next.End()
}
func (dasher *DashVertexConverter) lineTo(x, y float64) {
rest := dasher.dash[dasher.currentDash] - dasher.distance
for rest < 0 {
dasher.distance = dasher.distance - dasher.dash[dasher.currentDash]
dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
rest = dasher.dash[dasher.currentDash] - dasher.distance
}
d := distance(dasher.x, dasher.y, x, y)
for d >= rest {
k := rest / d
lx := dasher.x + k*(x-dasher.x)
ly := dasher.y + k*(y-dasher.y)
if dasher.currentDash%2 == 0 {
// line
dasher.next.LineTo(lx, ly)
} else {
// gap
dasher.next.End()
dasher.next.MoveTo(lx, ly)
}
d = d - rest
dasher.x, dasher.y = lx, ly
dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
rest = dasher.dash[dasher.currentDash]
}
dasher.distance = d
if dasher.currentDash%2 == 0 {
// line
dasher.next.LineTo(x, y)
} else {
// gap
dasher.next.End()
dasher.next.MoveTo(x, y)
}
if dasher.distance >= dasher.dash[dasher.currentDash] {
dasher.distance = dasher.distance - dasher.dash[dasher.currentDash]
dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
}
dasher.x, dasher.y = x, y
}

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package drawing
// DemuxFlattener is a flattener
type DemuxFlattener struct {
Flatteners []Flattener
}
// MoveTo implements the path builder interface.
func (dc DemuxFlattener) MoveTo(x, y float64) {
for _, flattener := range dc.Flatteners {
flattener.MoveTo(x, y)
}
}
// LineTo implements the path builder interface.
func (dc DemuxFlattener) LineTo(x, y float64) {
for _, flattener := range dc.Flatteners {
flattener.LineTo(x, y)
}
}
// LineJoin implements the path builder interface.
func (dc DemuxFlattener) LineJoin() {
for _, flattener := range dc.Flatteners {
flattener.LineJoin()
}
}
// Close implements the path builder interface.
func (dc DemuxFlattener) Close() {
for _, flattener := range dc.Flatteners {
flattener.Close()
}
}
// End implements the path builder interface.
func (dc DemuxFlattener) End() {
for _, flattener := range dc.Flatteners {
flattener.End()
}
}

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package drawing
import (
"image/color"
"github.com/golang/freetype/truetype"
)
// FillRule defines the type for fill rules
type FillRule int
const (
// FillRuleEvenOdd determines the "insideness" of a point in the shape
// by drawing a ray from that point to infinity in any direction
// and counting the number of path segments from the given shape that the ray crosses.
// If this number is odd, the point is inside; if even, the point is outside.
FillRuleEvenOdd FillRule = iota
// FillRuleWinding determines the "insideness" of a point in the shape
// by drawing a ray from that point to infinity in any direction
// and then examining the places where a segment of the shape crosses the ray.
// Starting with a count of zero, add one each time a path segment crosses
// the ray from left to right and subtract one each time
// a path segment crosses the ray from right to left. After counting the crossings,
// if the result is zero then the point is outside the path. Otherwise, it is inside.
FillRuleWinding
)
// LineCap is the style of line extremities
type LineCap int
const (
// RoundCap defines a rounded shape at the end of the line
RoundCap LineCap = iota
// ButtCap defines a squared shape exactly at the end of the line
ButtCap
// SquareCap defines a squared shape at the end of the line
SquareCap
)
// LineJoin is the style of segments joint
type LineJoin int
const (
// BevelJoin represents cut segments joint
BevelJoin LineJoin = iota
// RoundJoin represents rounded segments joint
RoundJoin
// MiterJoin represents peaker segments joint
MiterJoin
)
// StrokeStyle keeps stroke style attributes
// that is used by the Stroke method of a Drawer
type StrokeStyle struct {
// Color defines the color of stroke
Color color.Color
// Line width
Width float64
// Line cap style rounded, butt or square
LineCap LineCap
// Line join style bevel, round or miter
LineJoin LineJoin
// offset of the first dash
DashOffset float64
// array represented dash length pair values are plain dash and impair are space between dash
// if empty display plain line
Dash []float64
}
// SolidFillStyle define style attributes for a solid fill style
type SolidFillStyle struct {
// Color defines the line color
Color color.Color
// FillRule defines the file rule to used
FillRule FillRule
}
// Valign Vertical Alignment of the text
type Valign int
const (
// ValignTop top align text
ValignTop Valign = iota
// ValignCenter centered text
ValignCenter
// ValignBottom bottom aligned text
ValignBottom
// ValignBaseline align text with the baseline of the font
ValignBaseline
)
// Halign Horizontal Alignment of the text
type Halign int
const (
// HalignLeft Horizontally align to left
HalignLeft = iota
// HalignCenter Horizontally align to center
HalignCenter
// HalignRight Horizontally align to right
HalignRight
)
// TextStyle describe text property
type TextStyle struct {
// Color defines the color of text
Color color.Color
// Size font size
Size float64
// The font to use
Font *truetype.Font
// Horizontal Alignment of the text
Halign Halign
// Vertical Alignment of the text
Valign Valign
}
// ScalingPolicy is a constant to define how to scale an image
type ScalingPolicy int
const (
// ScalingNone no scaling applied
ScalingNone ScalingPolicy = iota
// ScalingStretch the image is stretched so that its width and height are exactly the given width and height
ScalingStretch
// ScalingWidth the image is scaled so that its width is exactly the given width
ScalingWidth
// ScalingHeight the image is scaled so that its height is exactly the given height
ScalingHeight
// ScalingFit the image is scaled to the largest scale that allow the image to fit within a rectangle width x height
ScalingFit
// ScalingSameArea the image is scaled so that its area is exactly the area of the given rectangle width x height
ScalingSameArea
// ScalingFill the image is scaled to the smallest scale that allow the image to fully cover a rectangle width x height
ScalingFill
)
// ImageScaling style attributes used to display the image
type ImageScaling struct {
// Horizontal Alignment of the image
Halign Halign
// Vertical Alignment of the image
Valign Valign
// Width Height used by scaling policy
Width, Height float64
// ScalingPolicy defines the scaling policy to applied to the image
ScalingPolicy ScalingPolicy
}

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package drawing
// Liner receive segment definition
type Liner interface {
// LineTo Draw a line from the current position to the point (x, y)
LineTo(x, y float64)
}
// Flattener receive segment definition
type Flattener interface {
// MoveTo Start a New line from the point (x, y)
MoveTo(x, y float64)
// LineTo Draw a line from the current position to the point (x, y)
LineTo(x, y float64)
// LineJoin add the most recent starting point to close the path to create a polygon
LineJoin()
// Close add the most recent starting point to close the path to create a polygon
Close()
// End mark the current line as finished so we can draw caps
End()
}
// Flatten convert curves into straight segments keeping join segments info
func Flatten(path *Path, flattener Flattener, scale float64) {
// First Point
var startX, startY float64
// Current Point
var x, y float64
var i int
for _, cmp := range path.Components {
switch cmp {
case MoveToComponent:
x, y = path.Points[i], path.Points[i+1]
startX, startY = x, y
if i != 0 {
flattener.End()
}
flattener.MoveTo(x, y)
i += 2
case LineToComponent:
x, y = path.Points[i], path.Points[i+1]
flattener.LineTo(x, y)
flattener.LineJoin()
i += 2
case QuadCurveToComponent:
// we include the previous point for the start of the curve
TraceQuad(flattener, path.Points[i-2:], 0.5)
x, y = path.Points[i+2], path.Points[i+3]
flattener.LineTo(x, y)
i += 4
case CubicCurveToComponent:
TraceCubic(flattener, path.Points[i-2:], 0.5)
x, y = path.Points[i+4], path.Points[i+5]
flattener.LineTo(x, y)
i += 6
case ArcToComponent:
x, y = TraceArc(flattener, path.Points[i], path.Points[i+1], path.Points[i+2], path.Points[i+3], path.Points[i+4], path.Points[i+5], scale)
flattener.LineTo(x, y)
i += 6
case CloseComponent:
flattener.LineTo(startX, startY)
flattener.Close()
}
}
flattener.End()
}
// SegmentedPath is a path of disparate point sectinos.
type SegmentedPath struct {
Points []float64
}
// MoveTo implements the path interface.
func (p *SegmentedPath) MoveTo(x, y float64) {
p.Points = append(p.Points, x, y)
// TODO need to mark this point as moveto
}
// LineTo implements the path interface.
func (p *SegmentedPath) LineTo(x, y float64) {
p.Points = append(p.Points, x, y)
}
// LineJoin implements the path interface.
func (p *SegmentedPath) LineJoin() {
// TODO need to mark the current point as linejoin
}
// Close implements the path interface.
func (p *SegmentedPath) Close() {
// TODO Close
}
// End implements the path interface.
func (p *SegmentedPath) End() {
// Nothing to do
}

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package drawing
import (
"github.com/golang/freetype/raster"
"golang.org/x/image/math/fixed"
)
// FtLineBuilder is a builder for freetype raster glyphs.
type FtLineBuilder struct {
Adder raster.Adder
}
// MoveTo implements the path builder interface.
func (liner FtLineBuilder) MoveTo(x, y float64) {
liner.Adder.Start(fixed.Point26_6{X: fixed.Int26_6(x * 64), Y: fixed.Int26_6(y * 64)})
}
// LineTo implements the path builder interface.
func (liner FtLineBuilder) LineTo(x, y float64) {
liner.Adder.Add1(fixed.Point26_6{X: fixed.Int26_6(x * 64), Y: fixed.Int26_6(y * 64)})
}
// LineJoin implements the path builder interface.
func (liner FtLineBuilder) LineJoin() {}
// Close implements the path builder interface.
func (liner FtLineBuilder) Close() {}
// End implements the path builder interface.
func (liner FtLineBuilder) End() {}

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package drawing
import (
"image"
"image/color"
"github.com/golang/freetype/truetype"
)
// GraphicContext describes the interface for the various backends (images, pdf, opengl, ...)
type GraphicContext interface {
// PathBuilder describes the interface for path drawing
PathBuilder
// BeginPath creates a new path
BeginPath()
// GetMatrixTransform returns the current transformation matrix
GetMatrixTransform() Matrix
// SetMatrixTransform sets the current transformation matrix
SetMatrixTransform(tr Matrix)
// ComposeMatrixTransform composes the current transformation matrix with tr
ComposeMatrixTransform(tr Matrix)
// Rotate applies a rotation to the current transformation matrix. angle is in radian.
Rotate(angle float64)
// Translate applies a translation to the current transformation matrix.
Translate(tx, ty float64)
// Scale applies a scale to the current transformation matrix.
Scale(sx, sy float64)
// SetStrokeColor sets the current stroke color
SetStrokeColor(c color.Color)
// SetFillColor sets the current fill color
SetFillColor(c color.Color)
// SetFillRule sets the current fill rule
SetFillRule(f FillRule)
// SetLineWidth sets the current line width
SetLineWidth(lineWidth float64)
// SetLineCap sets the current line cap
SetLineCap(cap LineCap)
// SetLineJoin sets the current line join
SetLineJoin(join LineJoin)
// SetLineDash sets the current dash
SetLineDash(dash []float64, dashOffset float64)
// SetFontSize sets the current font size
SetFontSize(fontSize float64)
// GetFontSize gets the current font size
GetFontSize() float64
// SetFont sets the font for the context
SetFont(f *truetype.Font)
// GetFont returns the current font
GetFont() *truetype.Font
// DrawImage draws the raster image in the current canvas
DrawImage(image image.Image)
// Save the context and push it to the context stack
Save()
// Restore remove the current context and restore the last one
Restore()
// Clear fills the current canvas with a default transparent color
Clear()
// ClearRect fills the specified rectangle with a default transparent color
ClearRect(x1, y1, x2, y2 int)
// SetDPI sets the current DPI
SetDPI(dpi int)
// GetDPI gets the current DPI
GetDPI() int
// GetStringBounds gets pixel bounds(dimensions) of given string
GetStringBounds(s string) (left, top, right, bottom float64)
// CreateStringPath creates a path from the string s at x, y
CreateStringPath(text string, x, y float64) (cursor float64)
// FillString draws the text at point (0, 0)
FillString(text string) (cursor float64)
// FillStringAt draws the text at the specified point (x, y)
FillStringAt(text string, x, y float64) (cursor float64)
// StrokeString draws the contour of the text at point (0, 0)
StrokeString(text string) (cursor float64)
// StrokeStringAt draws the contour of the text at point (x, y)
StrokeStringAt(text string, x, y float64) (cursor float64)
// Stroke strokes the paths with the color specified by SetStrokeColor
Stroke(paths ...*Path)
// Fill fills the paths with the color specified by SetFillColor
Fill(paths ...*Path)
// FillStroke first fills the paths and than strokes them
FillStroke(paths ...*Path)
}

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package drawing
// ImageFilter defines the type of filter to use
type ImageFilter int
const (
// LinearFilter defines a linear filter
LinearFilter ImageFilter = iota
// BilinearFilter defines a bilinear filter
BilinearFilter
// BicubicFilter defines a bicubic filter
BicubicFilter
)

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package drawing
import (
"image/color"
"image/draw"
)
// PolylineBresenham draws a polyline to an image
func PolylineBresenham(img draw.Image, c color.Color, s ...float64) {
for i := 2; i < len(s); i += 2 {
Bresenham(img, c, int(s[i-2]+0.5), int(s[i-1]+0.5), int(s[i]+0.5), int(s[i+1]+0.5))
}
}
// Bresenham draws a line between (x0, y0) and (x1, y1)
func Bresenham(img draw.Image, color color.Color, x0, y0, x1, y1 int) {
dx := abs(x1 - x0)
dy := abs(y1 - y0)
var sx, sy int
if x0 < x1 {
sx = 1
} else {
sx = -1
}
if y0 < y1 {
sy = 1
} else {
sy = -1
}
err := dx - dy
var e2 int
for {
img.Set(x0, y0, color)
if x0 == x1 && y0 == y1 {
return
}
e2 = 2 * err
if e2 > -dy {
err = err - dy
x0 = x0 + sx
}
if e2 < dx {
err = err + dx
y0 = y0 + sy
}
}
}

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package drawing
import (
"math"
)
// Matrix represents an affine transformation
type Matrix [6]float64
const (
epsilon = 1e-6
)
// Determinant compute the determinant of the matrix
func (tr Matrix) Determinant() float64 {
return tr[0]*tr[3] - tr[1]*tr[2]
}
// Transform applies the transformation matrix to points. It modify the points passed in parameter.
func (tr Matrix) Transform(points []float64) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := points[i]
y := points[j]
points[i] = x*tr[0] + y*tr[2] + tr[4]
points[j] = x*tr[1] + y*tr[3] + tr[5]
}
}
// TransformPoint applies the transformation matrix to point. It returns the point the transformed point.
func (tr Matrix) TransformPoint(x, y float64) (xres, yres float64) {
xres = x*tr[0] + y*tr[2] + tr[4]
yres = x*tr[1] + y*tr[3] + tr[5]
return xres, yres
}
func minMax(x, y float64) (min, max float64) {
if x > y {
return y, x
}
return x, y
}
// TransformRectangle applies the transformation matrix to the rectangle represented by the min and the max point of the rectangle
func (tr Matrix) TransformRectangle(x0, y0, x2, y2 float64) (nx0, ny0, nx2, ny2 float64) {
points := []float64{x0, y0, x2, y0, x2, y2, x0, y2}
tr.Transform(points)
points[0], points[2] = minMax(points[0], points[2])
points[4], points[6] = minMax(points[4], points[6])
points[1], points[3] = minMax(points[1], points[3])
points[5], points[7] = minMax(points[5], points[7])
nx0 = math.Min(points[0], points[4])
ny0 = math.Min(points[1], points[5])
nx2 = math.Max(points[2], points[6])
ny2 = math.Max(points[3], points[7])
return nx0, ny0, nx2, ny2
}
// InverseTransform applies the transformation inverse matrix to the rectangle represented by the min and the max point of the rectangle
func (tr Matrix) InverseTransform(points []float64) {
d := tr.Determinant() // matrix determinant
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := points[i]
y := points[j]
points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
}
}
// InverseTransformPoint applies the transformation inverse matrix to point. It returns the point the transformed point.
func (tr Matrix) InverseTransformPoint(x, y float64) (xres, yres float64) {
d := tr.Determinant() // matrix determinant
xres = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
yres = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
return xres, yres
}
// VectorTransform applies the transformation matrix to points without using the translation parameter of the affine matrix.
// It modify the points passed in parameter.
func (tr Matrix) VectorTransform(points []float64) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := points[i]
y := points[j]
points[i] = x*tr[0] + y*tr[2]
points[j] = x*tr[1] + y*tr[3]
}
}
// NewIdentityMatrix creates an identity transformation matrix.
func NewIdentityMatrix() Matrix {
return Matrix{1, 0, 0, 1, 0, 0}
}
// NewTranslationMatrix creates a transformation matrix with a translation tx and ty translation parameter
func NewTranslationMatrix(tx, ty float64) Matrix {
return Matrix{1, 0, 0, 1, tx, ty}
}
// NewScaleMatrix creates a transformation matrix with a sx, sy scale factor
func NewScaleMatrix(sx, sy float64) Matrix {
return Matrix{sx, 0, 0, sy, 0, 0}
}
// NewRotationMatrix creates a rotation transformation matrix. angle is in radian
func NewRotationMatrix(angle float64) Matrix {
c := math.Cos(angle)
s := math.Sin(angle)
return Matrix{c, s, -s, c, 0, 0}
}
// NewMatrixFromRects creates a transformation matrix, combining a scale and a translation, that transform rectangle1 into rectangle2.
func NewMatrixFromRects(rectangle1, rectangle2 [4]float64) Matrix {
xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0])
yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1])
xOffset := rectangle2[0] - (rectangle1[0] * xScale)
yOffset := rectangle2[1] - (rectangle1[1] * yScale)
return Matrix{xScale, 0, 0, yScale, xOffset, yOffset}
}
// Inverse computes the inverse matrix
func (tr *Matrix) Inverse() {
d := tr.Determinant() // matrix determinant
tr0, tr1, tr2, tr3, tr4, tr5 := tr[0], tr[1], tr[2], tr[3], tr[4], tr[5]
tr[0] = tr3 / d
tr[1] = -tr1 / d
tr[2] = -tr2 / d
tr[3] = tr0 / d
tr[4] = (tr2*tr5 - tr3*tr4) / d
tr[5] = (tr1*tr4 - tr0*tr5) / d
}
// Copy copies the matrix.
func (tr Matrix) Copy() Matrix {
var result Matrix
copy(result[:], tr[:])
return result
}
// Compose multiplies trToConcat x tr
func (tr *Matrix) Compose(trToCompose Matrix) {
tr0, tr1, tr2, tr3, tr4, tr5 := tr[0], tr[1], tr[2], tr[3], tr[4], tr[5]
tr[0] = trToCompose[0]*tr0 + trToCompose[1]*tr2
tr[1] = trToCompose[1]*tr3 + trToCompose[0]*tr1
tr[2] = trToCompose[2]*tr0 + trToCompose[3]*tr2
tr[3] = trToCompose[3]*tr3 + trToCompose[2]*tr1
tr[4] = trToCompose[4]*tr0 + trToCompose[5]*tr2 + tr4
tr[5] = trToCompose[5]*tr3 + trToCompose[4]*tr1 + tr5
}
// Scale adds a scale to the matrix
func (tr *Matrix) Scale(sx, sy float64) {
tr[0] = sx * tr[0]
tr[1] = sx * tr[1]
tr[2] = sy * tr[2]
tr[3] = sy * tr[3]
}
// Translate adds a translation to the matrix
func (tr *Matrix) Translate(tx, ty float64) {
tr[4] = tx*tr[0] + ty*tr[2] + tr[4]
tr[5] = ty*tr[3] + tx*tr[1] + tr[5]
}
// Rotate adds a rotation to the matrix.
func (tr *Matrix) Rotate(radians float64) {
c := math.Cos(radians)
s := math.Sin(radians)
t0 := c*tr[0] + s*tr[2]
t1 := s*tr[3] + c*tr[1]
t2 := c*tr[2] - s*tr[0]
t3 := c*tr[3] - s*tr[1]
tr[0] = t0
tr[1] = t1
tr[2] = t2
tr[3] = t3
}
// GetTranslation gets the matrix traslation.
func (tr Matrix) GetTranslation() (x, y float64) {
return tr[4], tr[5]
}
// GetScaling gets the matrix scaling.
func (tr Matrix) GetScaling() (x, y float64) {
return tr[0], tr[3]
}
// GetScale computes a scale for the matrix
func (tr Matrix) GetScale() float64 {
x := 0.707106781*tr[0] + 0.707106781*tr[1]
y := 0.707106781*tr[2] + 0.707106781*tr[3]
return math.Sqrt(x*x + y*y)
}
// ******************** Testing ********************
// Equals tests if a two transformation are equal. A tolerance is applied when comparing matrix elements.
func (tr Matrix) Equals(tr2 Matrix) bool {
for i := 0; i < 6; i = i + 1 {
if !fequals(tr[i], tr2[i]) {
return false
}
}
return true
}
// IsIdentity tests if a transformation is the identity transformation. A tolerance is applied when comparing matrix elements.
func (tr Matrix) IsIdentity() bool {
return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation()
}
// IsTranslation tests if a transformation is is a pure translation. A tolerance is applied when comparing matrix elements.
func (tr Matrix) IsTranslation() bool {
return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1)
}
// fequals compares two floats. return true if the distance between the two floats is less than epsilon, false otherwise
func fequals(float1, float2 float64) bool {
return math.Abs(float1-float2) <= epsilon
}

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package drawing
import (
"image"
"image/color"
"golang.org/x/image/draw"
"golang.org/x/image/math/f64"
"github.com/golang/freetype/raster"
)
// Painter implements the freetype raster.Painter and has a SetColor method like the RGBAPainter
type Painter interface {
raster.Painter
SetColor(color color.Color)
}
// DrawImage draws an image into dest using an affine transformation matrix, an op and a filter
func DrawImage(src image.Image, dest draw.Image, tr Matrix, op draw.Op, filter ImageFilter) {
var transformer draw.Transformer
switch filter {
case LinearFilter:
transformer = draw.NearestNeighbor
case BilinearFilter:
transformer = draw.BiLinear
case BicubicFilter:
transformer = draw.CatmullRom
}
transformer.Transform(dest, f64.Aff3{tr[0], tr[1], tr[4], tr[2], tr[3], tr[5]}, src, src.Bounds(), op, nil)
}

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package drawing
import (
"fmt"
"math"
)
// PathBuilder describes the interface for path drawing.
type PathBuilder interface {
// LastPoint returns the current point of the current sub path
LastPoint() (x, y float64)
// MoveTo creates a new subpath that start at the specified point
MoveTo(x, y float64)
// LineTo adds a line to the current subpath
LineTo(x, y float64)
// QuadCurveTo adds a quadratic Bézier curve to the current subpath
QuadCurveTo(cx, cy, x, y float64)
// CubicCurveTo adds a cubic Bézier curve to the current subpath
CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64)
// ArcTo adds an arc to the current subpath
ArcTo(cx, cy, rx, ry, startAngle, angle float64)
// Close creates a line from the current point to the last MoveTo
// point (if not the same) and mark the path as closed so the
// first and last lines join nicely.
Close()
}
// PathComponent represents component of a path
type PathComponent int
const (
// MoveToComponent is a MoveTo component in a Path
MoveToComponent PathComponent = iota
// LineToComponent is a LineTo component in a Path
LineToComponent
// QuadCurveToComponent is a QuadCurveTo component in a Path
QuadCurveToComponent
// CubicCurveToComponent is a CubicCurveTo component in a Path
CubicCurveToComponent
// ArcToComponent is a ArcTo component in a Path
ArcToComponent
// CloseComponent is a ArcTo component in a Path
CloseComponent
)
// Path stores points
type Path struct {
// Components is a slice of PathComponent in a Path and mark the role of each points in the Path
Components []PathComponent
// Points are combined with Components to have a specific role in the path
Points []float64
// Last Point of the Path
x, y float64
}
func (p *Path) appendToPath(cmd PathComponent, points ...float64) {
p.Components = append(p.Components, cmd)
p.Points = append(p.Points, points...)
}
// LastPoint returns the current point of the current path
func (p *Path) LastPoint() (x, y float64) {
return p.x, p.y
}
// MoveTo starts a new path at (x, y) position
func (p *Path) MoveTo(x, y float64) {
p.appendToPath(MoveToComponent, x, y)
p.x = x
p.y = y
}
// LineTo adds a line to the current path
func (p *Path) LineTo(x, y float64) {
if len(p.Components) == 0 { //special case when no move has been done
p.MoveTo(0, 0)
}
p.appendToPath(LineToComponent, x, y)
p.x = x
p.y = y
}
// QuadCurveTo adds a quadratic bezier curve to the current path
func (p *Path) QuadCurveTo(cx, cy, x, y float64) {
if len(p.Components) == 0 { //special case when no move has been done
p.MoveTo(0, 0)
}
p.appendToPath(QuadCurveToComponent, cx, cy, x, y)
p.x = x
p.y = y
}
// CubicCurveTo adds a cubic bezier curve to the current path
func (p *Path) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
if len(p.Components) == 0 { //special case when no move has been done
p.MoveTo(0, 0)
}
p.appendToPath(CubicCurveToComponent, cx1, cy1, cx2, cy2, x, y)
p.x = x
p.y = y
}
// ArcTo adds an arc to the path
func (p *Path) ArcTo(cx, cy, rx, ry, startAngle, delta float64) {
endAngle := startAngle + delta
clockWise := true
if delta < 0 {
clockWise = false
}
// normalize
if clockWise {
for endAngle < startAngle {
endAngle += math.Pi * 2.0
}
} else {
for startAngle < endAngle {
startAngle += math.Pi * 2.0
}
}
startX := cx + math.Cos(startAngle)*rx
startY := cy + math.Sin(startAngle)*ry
if len(p.Components) > 0 {
p.LineTo(startX, startY)
} else {
p.MoveTo(startX, startY)
}
p.appendToPath(ArcToComponent, cx, cy, rx, ry, startAngle, delta)
p.x = cx + math.Cos(endAngle)*rx
p.y = cy + math.Sin(endAngle)*ry
}
// Close closes the current path
func (p *Path) Close() {
p.appendToPath(CloseComponent)
}
// Copy make a clone of the current path and return it
func (p *Path) Copy() (dest *Path) {
dest = new(Path)
dest.Components = make([]PathComponent, len(p.Components))
copy(dest.Components, p.Components)
dest.Points = make([]float64, len(p.Points))
copy(dest.Points, p.Points)
dest.x, dest.y = p.x, p.y
return dest
}
// Clear reset the path
func (p *Path) Clear() {
p.Components = p.Components[0:0]
p.Points = p.Points[0:0]
return
}
// IsEmpty returns true if the path is empty
func (p *Path) IsEmpty() bool {
return len(p.Components) == 0
}
// String returns a debug text view of the path
func (p *Path) String() string {
s := ""
j := 0
for _, cmd := range p.Components {
switch cmd {
case MoveToComponent:
s += fmt.Sprintf("MoveTo: %f, %f\n", p.Points[j], p.Points[j+1])
j = j + 2
case LineToComponent:
s += fmt.Sprintf("LineTo: %f, %f\n", p.Points[j], p.Points[j+1])
j = j + 2
case QuadCurveToComponent:
s += fmt.Sprintf("QuadCurveTo: %f, %f, %f, %f\n", p.Points[j], p.Points[j+1], p.Points[j+2], p.Points[j+3])
j = j + 4
case CubicCurveToComponent:
s += fmt.Sprintf("CubicCurveTo: %f, %f, %f, %f, %f, %f\n", p.Points[j], p.Points[j+1], p.Points[j+2], p.Points[j+3], p.Points[j+4], p.Points[j+5])
j = j + 6
case ArcToComponent:
s += fmt.Sprintf("ArcTo: %f, %f, %f, %f, %f, %f\n", p.Points[j], p.Points[j+1], p.Points[j+2], p.Points[j+3], p.Points[j+4], p.Points[j+5])
j = j + 6
case CloseComponent:
s += "Close\n"
}
}
return s
}

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package drawing
import (
"errors"
"image"
"image/color"
"math"
"github.com/golang/freetype/raster"
"github.com/golang/freetype/truetype"
"golang.org/x/image/draw"
"golang.org/x/image/font"
"golang.org/x/image/math/fixed"
)
// NewRasterGraphicContext creates a new Graphic context from an image.
func NewRasterGraphicContext(img draw.Image) (*RasterGraphicContext, error) {
var painter Painter
switch selectImage := img.(type) {
case *image.RGBA:
painter = raster.NewRGBAPainter(selectImage)
default:
return nil, errors.New("NewRasterGraphicContext() :: invalid image type")
}
return NewRasterGraphicContextWithPainter(img, painter), nil
}
// NewRasterGraphicContextWithPainter creates a new Graphic context from an image and a Painter (see Freetype-go)
func NewRasterGraphicContextWithPainter(img draw.Image, painter Painter) *RasterGraphicContext {
width, height := img.Bounds().Dx(), img.Bounds().Dy()
return &RasterGraphicContext{
NewStackGraphicContext(),
img,
painter,
raster.NewRasterizer(width, height),
raster.NewRasterizer(width, height),
&truetype.GlyphBuf{},
DefaultDPI,
}
}
// RasterGraphicContext is the implementation of GraphicContext for a raster image
type RasterGraphicContext struct {
*StackGraphicContext
img draw.Image
painter Painter
fillRasterizer *raster.Rasterizer
strokeRasterizer *raster.Rasterizer
glyphBuf *truetype.GlyphBuf
DPI float64
}
// SetDPI sets the screen resolution in dots per inch.
func (rgc *RasterGraphicContext) SetDPI(dpi float64) {
rgc.DPI = dpi
rgc.recalc()
}
// GetDPI returns the resolution of the Image GraphicContext
func (rgc *RasterGraphicContext) GetDPI() float64 {
return rgc.DPI
}
// Clear fills the current canvas with a default transparent color
func (rgc *RasterGraphicContext) Clear() {
width, height := rgc.img.Bounds().Dx(), rgc.img.Bounds().Dy()
rgc.ClearRect(0, 0, width, height)
}
// ClearRect fills the current canvas with a default transparent color at the specified rectangle
func (rgc *RasterGraphicContext) ClearRect(x1, y1, x2, y2 int) {
imageColor := image.NewUniform(rgc.current.FillColor)
draw.Draw(rgc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP, draw.Over)
}
// DrawImage draws the raster image in the current canvas
func (rgc *RasterGraphicContext) DrawImage(img image.Image) {
DrawImage(img, rgc.img, rgc.current.Tr, draw.Over, BilinearFilter)
}
// FillString draws the text at point (0, 0)
func (rgc *RasterGraphicContext) FillString(text string) (cursor float64, err error) {
cursor, err = rgc.FillStringAt(text, 0, 0)
return
}
// FillStringAt draws the text at the specified point (x, y)
func (rgc *RasterGraphicContext) FillStringAt(text string, x, y float64) (cursor float64, err error) {
cursor, err = rgc.CreateStringPath(text, x, y)
rgc.Fill()
return
}
// StrokeString draws the contour of the text at point (0, 0)
func (rgc *RasterGraphicContext) StrokeString(text string) (cursor float64, err error) {
cursor, err = rgc.StrokeStringAt(text, 0, 0)
return
}
// StrokeStringAt draws the contour of the text at point (x, y)
func (rgc *RasterGraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64, err error) {
cursor, err = rgc.CreateStringPath(text, x, y)
rgc.Stroke()
return
}
func (rgc *RasterGraphicContext) drawGlyph(glyph truetype.Index, dx, dy float64) error {
if err := rgc.glyphBuf.Load(rgc.current.Font, fixed.Int26_6(rgc.current.Scale), glyph, font.HintingNone); err != nil {
return err
}
e0 := 0
for _, e1 := range rgc.glyphBuf.Ends {
DrawContour(rgc, rgc.glyphBuf.Points[e0:e1], dx, dy)
e0 = e1
}
return nil
}
// CreateStringPath creates a path from the string s at x, y, and returns the string width.
// The text is placed so that the left edge of the em square of the first character of s
// and the baseline intersect at x, y. The majority of the affected pixels will be
// above and to the right of the point, but some may be below or to the left.
// For example, drawing a string that starts with a 'J' in an italic font may
// affect pixels below and left of the point.
func (rgc *RasterGraphicContext) CreateStringPath(s string, x, y float64) (cursor float64, err error) {
f := rgc.GetFont()
if f == nil {
err = errors.New("No font loaded, cannot continue")
return
}
rgc.recalc()
startx := x
prev, hasPrev := truetype.Index(0), false
for _, rc := range s {
index := f.Index(rc)
if hasPrev {
x += fUnitsToFloat64(f.Kern(fixed.Int26_6(rgc.current.Scale), prev, index))
}
err = rgc.drawGlyph(index, x, y)
if err != nil {
cursor = x - startx
return
}
x += fUnitsToFloat64(f.HMetric(fixed.Int26_6(rgc.current.Scale), index).AdvanceWidth)
prev, hasPrev = index, true
}
cursor = x - startx
return
}
// GetStringBounds returns the approximate pixel bounds of a string.
func (rgc *RasterGraphicContext) GetStringBounds(s string) (left, top, right, bottom float64, err error) {
f := rgc.GetFont()
if f == nil {
err = errors.New("No font loaded, cannot continue")
return
}
rgc.recalc()
left = math.MaxFloat64
top = math.MaxFloat64
cursor := 0.0
prev, hasPrev := truetype.Index(0), false
for _, rc := range s {
index := f.Index(rc)
if hasPrev {
cursor += fUnitsToFloat64(f.Kern(fixed.Int26_6(rgc.current.Scale), prev, index))
}
if err = rgc.glyphBuf.Load(rgc.current.Font, fixed.Int26_6(rgc.current.Scale), index, font.HintingNone); err != nil {
return
}
e0 := 0
for _, e1 := range rgc.glyphBuf.Ends {
ps := rgc.glyphBuf.Points[e0:e1]
for _, p := range ps {
x, y := pointToF64Point(p)
top = math.Min(top, y)
bottom = math.Max(bottom, y)
left = math.Min(left, x+cursor)
right = math.Max(right, x+cursor)
}
e0 = e1
}
cursor += fUnitsToFloat64(f.HMetric(fixed.Int26_6(rgc.current.Scale), index).AdvanceWidth)
prev, hasPrev = index, true
}
return
}
// recalc recalculates scale and bounds values from the font size, screen
// resolution and font metrics, and invalidates the glyph cache.
func (rgc *RasterGraphicContext) recalc() {
rgc.current.Scale = rgc.current.FontSizePoints * float64(rgc.DPI)
}
// SetFont sets the font used to draw text.
func (rgc *RasterGraphicContext) SetFont(font *truetype.Font) {
rgc.current.Font = font
}
// GetFont returns the font used to draw text.
func (rgc *RasterGraphicContext) GetFont() *truetype.Font {
return rgc.current.Font
}
// SetFontSize sets the font size in points (as in ``a 12 point font'').
func (rgc *RasterGraphicContext) SetFontSize(fontSizePoints float64) {
rgc.current.FontSizePoints = fontSizePoints
rgc.recalc()
}
func (rgc *RasterGraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) {
rgc.painter.SetColor(color)
rasterizer.Rasterize(rgc.painter)
rasterizer.Clear()
rgc.current.Path.Clear()
}
// Stroke strokes the paths with the color specified by SetStrokeColor
func (rgc *RasterGraphicContext) Stroke(paths ...*Path) {
paths = append(paths, rgc.current.Path)
rgc.strokeRasterizer.UseNonZeroWinding = true
stroker := NewLineStroker(rgc.current.Cap, rgc.current.Join, Transformer{Tr: rgc.current.Tr, Flattener: FtLineBuilder{Adder: rgc.strokeRasterizer}})
stroker.HalfLineWidth = rgc.current.LineWidth / 2
var liner Flattener
if rgc.current.Dash != nil && len(rgc.current.Dash) > 0 {
liner = NewDashVertexConverter(rgc.current.Dash, rgc.current.DashOffset, stroker)
} else {
liner = stroker
}
for _, p := range paths {
Flatten(p, liner, rgc.current.Tr.GetScale())
}
rgc.paint(rgc.strokeRasterizer, rgc.current.StrokeColor)
}
// Fill fills the paths with the color specified by SetFillColor
func (rgc *RasterGraphicContext) Fill(paths ...*Path) {
paths = append(paths, rgc.current.Path)
rgc.fillRasterizer.UseNonZeroWinding = rgc.current.FillRule == FillRuleWinding
flattener := Transformer{Tr: rgc.current.Tr, Flattener: FtLineBuilder{Adder: rgc.fillRasterizer}}
for _, p := range paths {
Flatten(p, flattener, rgc.current.Tr.GetScale())
}
rgc.paint(rgc.fillRasterizer, rgc.current.FillColor)
}
// FillStroke first fills the paths and than strokes them
func (rgc *RasterGraphicContext) FillStroke(paths ...*Path) {
paths = append(paths, rgc.current.Path)
rgc.fillRasterizer.UseNonZeroWinding = rgc.current.FillRule == FillRuleWinding
rgc.strokeRasterizer.UseNonZeroWinding = true
flattener := Transformer{Tr: rgc.current.Tr, Flattener: FtLineBuilder{Adder: rgc.fillRasterizer}}
stroker := NewLineStroker(rgc.current.Cap, rgc.current.Join, Transformer{Tr: rgc.current.Tr, Flattener: FtLineBuilder{Adder: rgc.strokeRasterizer}})
stroker.HalfLineWidth = rgc.current.LineWidth / 2
var liner Flattener
if rgc.current.Dash != nil && len(rgc.current.Dash) > 0 {
liner = NewDashVertexConverter(rgc.current.Dash, rgc.current.DashOffset, stroker)
} else {
liner = stroker
}
demux := DemuxFlattener{Flatteners: []Flattener{flattener, liner}}
for _, p := range paths {
Flatten(p, demux, rgc.current.Tr.GetScale())
}
// Fill
rgc.paint(rgc.fillRasterizer, rgc.current.FillColor)
// Stroke
rgc.paint(rgc.strokeRasterizer, rgc.current.StrokeColor)
}

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package drawing
import (
"image"
"image/color"
"github.com/golang/freetype/truetype"
)
// StackGraphicContext is a context that does thngs.
type StackGraphicContext struct {
current *ContextStack
}
// ContextStack is a graphic context implementation.
type ContextStack struct {
Tr Matrix
Path *Path
LineWidth float64
Dash []float64
DashOffset float64
StrokeColor color.Color
FillColor color.Color
FillRule FillRule
Cap LineCap
Join LineJoin
FontSizePoints float64
Font *truetype.Font
Scale float64
Previous *ContextStack
}
// NewStackGraphicContext Create a new Graphic context from an image
func NewStackGraphicContext() *StackGraphicContext {
gc := &StackGraphicContext{}
gc.current = new(ContextStack)
gc.current.Tr = NewIdentityMatrix()
gc.current.Path = new(Path)
gc.current.LineWidth = 1.0
gc.current.StrokeColor = image.Black
gc.current.FillColor = image.White
gc.current.Cap = RoundCap
gc.current.FillRule = FillRuleEvenOdd
gc.current.Join = RoundJoin
gc.current.FontSizePoints = 10
return gc
}
// GetMatrixTransform returns the matrix transform.
func (gc *StackGraphicContext) GetMatrixTransform() Matrix {
return gc.current.Tr
}
// SetMatrixTransform sets the matrix transform.
func (gc *StackGraphicContext) SetMatrixTransform(tr Matrix) {
gc.current.Tr = tr
}
// ComposeMatrixTransform composes a transform into the current transform.
func (gc *StackGraphicContext) ComposeMatrixTransform(tr Matrix) {
gc.current.Tr.Compose(tr)
}
// Rotate rotates the matrix transform by an angle in degrees.
func (gc *StackGraphicContext) Rotate(angle float64) {
gc.current.Tr.Rotate(angle)
}
// Translate translates a transform.
func (gc *StackGraphicContext) Translate(tx, ty float64) {
gc.current.Tr.Translate(tx, ty)
}
// Scale scales a transform.
func (gc *StackGraphicContext) Scale(sx, sy float64) {
gc.current.Tr.Scale(sx, sy)
}
// SetStrokeColor sets the stroke color.
func (gc *StackGraphicContext) SetStrokeColor(c color.Color) {
gc.current.StrokeColor = c
}
// SetFillColor sets the fill color.
func (gc *StackGraphicContext) SetFillColor(c color.Color) {
gc.current.FillColor = c
}
// SetFillRule sets the fill rule.
func (gc *StackGraphicContext) SetFillRule(f FillRule) {
gc.current.FillRule = f
}
// SetLineWidth sets the line width.
func (gc *StackGraphicContext) SetLineWidth(lineWidth float64) {
gc.current.LineWidth = lineWidth
}
// SetLineCap sets the line cap.
func (gc *StackGraphicContext) SetLineCap(cap LineCap) {
gc.current.Cap = cap
}
// SetLineJoin sets the line join.
func (gc *StackGraphicContext) SetLineJoin(join LineJoin) {
gc.current.Join = join
}
// SetLineDash sets the line dash.
func (gc *StackGraphicContext) SetLineDash(dash []float64, dashOffset float64) {
gc.current.Dash = dash
gc.current.DashOffset = dashOffset
}
// SetFontSize sets the font size.
func (gc *StackGraphicContext) SetFontSize(fontSizePoints float64) {
gc.current.FontSizePoints = fontSizePoints
}
// GetFontSize gets the font size.
func (gc *StackGraphicContext) GetFontSize() float64 {
return gc.current.FontSizePoints
}
// SetFont sets the current font.
func (gc *StackGraphicContext) SetFont(f *truetype.Font) {
gc.current.Font = f
}
// GetFont returns the font.
func (gc *StackGraphicContext) GetFont() *truetype.Font {
return gc.current.Font
}
// BeginPath starts a new path.
func (gc *StackGraphicContext) BeginPath() {
gc.current.Path.Clear()
}
// IsEmpty returns if the path is empty.
func (gc *StackGraphicContext) IsEmpty() bool {
return gc.current.Path.IsEmpty()
}
// LastPoint returns the last point on the path.
func (gc *StackGraphicContext) LastPoint() (x float64, y float64) {
return gc.current.Path.LastPoint()
}
// MoveTo moves the cursor for a path.
func (gc *StackGraphicContext) MoveTo(x, y float64) {
gc.current.Path.MoveTo(x, y)
}
// LineTo draws a line.
func (gc *StackGraphicContext) LineTo(x, y float64) {
gc.current.Path.LineTo(x, y)
}
// QuadCurveTo draws a quad curve.
func (gc *StackGraphicContext) QuadCurveTo(cx, cy, x, y float64) {
gc.current.Path.QuadCurveTo(cx, cy, x, y)
}
// CubicCurveTo draws a cubic curve.
func (gc *StackGraphicContext) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
gc.current.Path.CubicCurveTo(cx1, cy1, cx2, cy2, x, y)
}
// ArcTo draws an arc.
func (gc *StackGraphicContext) ArcTo(cx, cy, rx, ry, startAngle, delta float64) {
gc.current.Path.ArcTo(cx, cy, rx, ry, startAngle, delta)
}
// Close closes a path.
func (gc *StackGraphicContext) Close() {
gc.current.Path.Close()
}
// Save pushes a context onto the stack.
func (gc *StackGraphicContext) Save() {
context := new(ContextStack)
context.FontSizePoints = gc.current.FontSizePoints
context.Font = gc.current.Font
context.LineWidth = gc.current.LineWidth
context.StrokeColor = gc.current.StrokeColor
context.FillColor = gc.current.FillColor
context.FillRule = gc.current.FillRule
context.Dash = gc.current.Dash
context.DashOffset = gc.current.DashOffset
context.Cap = gc.current.Cap
context.Join = gc.current.Join
context.Path = gc.current.Path.Copy()
context.Font = gc.current.Font
context.Scale = gc.current.Scale
copy(context.Tr[:], gc.current.Tr[:])
context.Previous = gc.current
gc.current = context
}
// Restore restores the previous context.
func (gc *StackGraphicContext) Restore() {
if gc.current.Previous != nil {
oldContext := gc.current
gc.current = gc.current.Previous
oldContext.Previous = nil
}
}

85
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// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 13/12/2010 by Laurent Le Goff
package drawing
// NewLineStroker creates a new line stroker.
func NewLineStroker(c LineCap, j LineJoin, flattener Flattener) *LineStroker {
l := new(LineStroker)
l.Flattener = flattener
l.HalfLineWidth = 0.5
l.Cap = c
l.Join = j
return l
}
// LineStroker draws the stroke portion of a line.
type LineStroker struct {
Flattener Flattener
HalfLineWidth float64
Cap LineCap
Join LineJoin
vertices []float64
rewind []float64
x, y, nx, ny float64
}
// MoveTo implements the path builder interface.
func (l *LineStroker) MoveTo(x, y float64) {
l.x, l.y = x, y
}
// LineTo implements the path builder interface.
func (l *LineStroker) LineTo(x, y float64) {
l.line(l.x, l.y, x, y)
}
// LineJoin implements the path builder interface.
func (l *LineStroker) LineJoin() {}
func (l *LineStroker) line(x1, y1, x2, y2 float64) {
dx := (x2 - x1)
dy := (y2 - y1)
d := vectorDistance(dx, dy)
if d != 0 {
nx := dy * l.HalfLineWidth / d
ny := -(dx * l.HalfLineWidth / d)
l.appendVertex(x1+nx, y1+ny, x2+nx, y2+ny, x1-nx, y1-ny, x2-nx, y2-ny)
l.x, l.y, l.nx, l.ny = x2, y2, nx, ny
}
}
// Close implements the path builder interface.
func (l *LineStroker) Close() {
if len(l.vertices) > 1 {
l.appendVertex(l.vertices[0], l.vertices[1], l.rewind[0], l.rewind[1])
}
}
// End implements the path builder interface.
func (l *LineStroker) End() {
if len(l.vertices) > 1 {
l.Flattener.MoveTo(l.vertices[0], l.vertices[1])
for i, j := 2, 3; j < len(l.vertices); i, j = i+2, j+2 {
l.Flattener.LineTo(l.vertices[i], l.vertices[j])
}
}
for i, j := len(l.rewind)-2, len(l.rewind)-1; j > 0; i, j = i-2, j-2 {
l.Flattener.LineTo(l.rewind[i], l.rewind[j])
}
if len(l.vertices) > 1 {
l.Flattener.LineTo(l.vertices[0], l.vertices[1])
}
l.Flattener.End()
// reinit vertices
l.vertices = l.vertices[0:0]
l.rewind = l.rewind[0:0]
l.x, l.y, l.nx, l.ny = 0, 0, 0, 0
}
func (l *LineStroker) appendVertex(vertices ...float64) {
s := len(vertices) / 2
l.vertices = append(l.vertices, vertices[:s]...)
l.rewind = append(l.rewind, vertices[s:]...)
}

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package drawing
import (
"github.com/golang/freetype/truetype"
"golang.org/x/image/math/fixed"
)
// DrawContour draws the given closed contour at the given sub-pixel offset.
func DrawContour(path PathBuilder, ps []truetype.Point, dx, dy float64) {
if len(ps) == 0 {
return
}
startX, startY := pointToF64Point(ps[0])
path.MoveTo(startX+dx, startY+dy)
q0X, q0Y, on0 := startX, startY, true
for _, p := range ps[1:] {
qX, qY := pointToF64Point(p)
on := p.Flags&0x01 != 0
if on {
if on0 {
path.LineTo(qX+dx, qY+dy)
} else {
path.QuadCurveTo(q0X+dx, q0Y+dy, qX+dx, qY+dy)
}
} else if !on0 {
midX := (q0X + qX) / 2
midY := (q0Y + qY) / 2
path.QuadCurveTo(q0X+dx, q0Y+dy, midX+dx, midY+dy)
}
q0X, q0Y, on0 = qX, qY, on
}
// Close the curve.
if on0 {
path.LineTo(startX+dx, startY+dy)
} else {
path.QuadCurveTo(q0X+dx, q0Y+dy, startX+dx, startY+dy)
}
}
// FontExtents contains font metric information.
type FontExtents struct {
// Ascent is the distance that the text
// extends above the baseline.
Ascent float64
// Descent is the distance that the text
// extends below the baseline. The descent
// is given as a negative value.
Descent float64
// Height is the distance from the lowest
// descending point to the highest ascending
// point.
Height float64
}
// Extents returns the FontExtents for a font.
// TODO needs to read this https://developer.apple.com/fonts/TrueType-Reference-Manual/RM02/Chap2.html#intro
func Extents(font *truetype.Font, size float64) FontExtents {
bounds := font.Bounds(fixed.Int26_6(font.FUnitsPerEm()))
scale := size / float64(font.FUnitsPerEm())
return FontExtents{
Ascent: float64(bounds.Max.Y) * scale,
Descent: float64(bounds.Min.Y) * scale,
Height: float64(bounds.Max.Y-bounds.Min.Y) * scale,
}
}

39
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// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 13/12/2010 by Laurent Le Goff
package drawing
// Transformer apply the Matrix transformation tr
type Transformer struct {
Tr Matrix
Flattener Flattener
}
// MoveTo implements the path builder interface.
func (t Transformer) MoveTo(x, y float64) {
u := x*t.Tr[0] + y*t.Tr[2] + t.Tr[4]
v := x*t.Tr[1] + y*t.Tr[3] + t.Tr[5]
t.Flattener.MoveTo(u, v)
}
// LineTo implements the path builder interface.
func (t Transformer) LineTo(x, y float64) {
u := x*t.Tr[0] + y*t.Tr[2] + t.Tr[4]
v := x*t.Tr[1] + y*t.Tr[3] + t.Tr[5]
t.Flattener.LineTo(u, v)
}
// LineJoin implements the path builder interface.
func (t Transformer) LineJoin() {
t.Flattener.LineJoin()
}
// Close implements the path builder interface.
func (t Transformer) Close() {
t.Flattener.Close()
}
// End implements the path builder interface.
func (t Transformer) End() {
t.Flattener.End()
}

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package drawing
import (
"math"
"golang.org/x/image/math/fixed"
"github.com/golang/freetype/raster"
"github.com/golang/freetype/truetype"
)
// PixelsToPoints returns the points for a given number of pixels at a DPI.
func PixelsToPoints(dpi, pixels float64) (points float64) {
points = (pixels * 72.0) / dpi
return
}
// PointsToPixels returns the pixels for a given number of points at a DPI.
func PointsToPixels(dpi, points float64) (pixels float64) {
pixels = (points * dpi) / 72.0
return
}
func abs(i int) int {
if i < 0 {
return -i
}
return i
}
func distance(x1, y1, x2, y2 float64) float64 {
return vectorDistance(x2-x1, y2-y1)
}
func vectorDistance(dx, dy float64) float64 {
return float64(math.Sqrt(dx*dx + dy*dy))
}
func toFtCap(c LineCap) raster.Capper {
switch c {
case RoundCap:
return raster.RoundCapper
case ButtCap:
return raster.ButtCapper
case SquareCap:
return raster.SquareCapper
}
return raster.RoundCapper
}
func toFtJoin(j LineJoin) raster.Joiner {
switch j {
case RoundJoin:
return raster.RoundJoiner
case BevelJoin:
return raster.BevelJoiner
}
return raster.RoundJoiner
}
func pointToF64Point(p truetype.Point) (x, y float64) {
return fUnitsToFloat64(p.X), -fUnitsToFloat64(p.Y)
}
func fUnitsToFloat64(x fixed.Int26_6) float64 {
scaled := x << 2
return float64(scaled/256) + float64(scaled%256)/256.0
}