Adding upstream version 2.1.2.
Signed-off-by: Daniel Baumann <daniel@debian.org>
This commit is contained in:
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c8c64afc61
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220 changed files with 19814 additions and 0 deletions
365
vector_renderer.go
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365
vector_renderer.go
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package chart
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import (
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"bytes"
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"fmt"
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"io"
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"math"
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"strings"
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"golang.org/x/image/font"
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"github.com/golang/freetype/truetype"
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"github.com/wcharczuk/go-chart/v2/drawing"
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)
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// SVG returns a new png/raster renderer.
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func SVG(width, height int) (Renderer, error) {
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buffer := bytes.NewBuffer([]byte{})
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canvas := newCanvas(buffer)
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canvas.Start(width, height)
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return &vectorRenderer{
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b: buffer,
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c: canvas,
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s: &Style{},
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p: []string{},
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dpi: DefaultDPI,
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}, nil
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}
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// SVGWithCSS returns a new png/raster renderer with attached custom CSS
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// The optional nonce argument sets a CSP nonce.
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func SVGWithCSS(css string, nonce string) func(width, height int) (Renderer, error) {
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return func(width, height int) (Renderer, error) {
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buffer := bytes.NewBuffer([]byte{})
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canvas := newCanvas(buffer)
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canvas.css = css
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canvas.nonce = nonce
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canvas.Start(width, height)
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return &vectorRenderer{
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b: buffer,
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c: canvas,
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s: &Style{},
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p: []string{},
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dpi: DefaultDPI,
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}, nil
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}
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}
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// vectorRenderer renders chart commands to a bitmap.
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type vectorRenderer struct {
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dpi float64
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b *bytes.Buffer
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c *canvas
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s *Style
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p []string
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fc *font.Drawer
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}
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func (vr *vectorRenderer) ResetStyle() {
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vr.s = &Style{Font: vr.s.Font}
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vr.fc = nil
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}
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// GetDPI returns the dpi.
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func (vr *vectorRenderer) GetDPI() float64 {
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return vr.dpi
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}
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// SetDPI implements the interface method.
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func (vr *vectorRenderer) SetDPI(dpi float64) {
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vr.dpi = dpi
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vr.c.dpi = dpi
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}
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// SetClassName implements the interface method.
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func (vr *vectorRenderer) SetClassName(classname string) {
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vr.s.ClassName = classname
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}
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// SetStrokeColor implements the interface method.
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func (vr *vectorRenderer) SetStrokeColor(c drawing.Color) {
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vr.s.StrokeColor = c
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}
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// SetFillColor implements the interface method.
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func (vr *vectorRenderer) SetFillColor(c drawing.Color) {
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vr.s.FillColor = c
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}
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// SetLineWidth implements the interface method.
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func (vr *vectorRenderer) SetStrokeWidth(width float64) {
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vr.s.StrokeWidth = width
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}
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// StrokeDashArray sets the stroke dash array.
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func (vr *vectorRenderer) SetStrokeDashArray(dashArray []float64) {
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vr.s.StrokeDashArray = dashArray
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}
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// MoveTo implements the interface method.
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func (vr *vectorRenderer) MoveTo(x, y int) {
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vr.p = append(vr.p, fmt.Sprintf("M %d %d", x, y))
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}
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// LineTo implements the interface method.
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func (vr *vectorRenderer) LineTo(x, y int) {
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vr.p = append(vr.p, fmt.Sprintf("L %d %d", x, y))
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}
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// QuadCurveTo draws a quad curve.
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func (vr *vectorRenderer) QuadCurveTo(cx, cy, x, y int) {
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vr.p = append(vr.p, fmt.Sprintf("Q%d,%d %d,%d", cx, cy, x, y))
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}
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func (vr *vectorRenderer) ArcTo(cx, cy int, rx, ry, startAngle, delta float64) {
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startAngle = RadianAdd(startAngle, _pi2)
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endAngle := RadianAdd(startAngle, delta)
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startx := cx + int(rx*math.Sin(startAngle))
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starty := cy - int(ry*math.Cos(startAngle))
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if len(vr.p) > 0 {
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vr.p = append(vr.p, fmt.Sprintf("L %d %d", startx, starty))
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} else {
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vr.p = append(vr.p, fmt.Sprintf("M %d %d", startx, starty))
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}
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endx := cx + int(rx*math.Sin(endAngle))
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endy := cy - int(ry*math.Cos(endAngle))
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dd := RadiansToDegrees(delta)
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largeArcFlag := 0
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if delta > _pi {
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largeArcFlag = 1
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}
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vr.p = append(vr.p, fmt.Sprintf("A %d %d %0.2f %d 1 %d %d", int(rx), int(ry), dd, largeArcFlag, endx, endy))
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}
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// Close closes a shape.
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func (vr *vectorRenderer) Close() {
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vr.p = append(vr.p, "Z")
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}
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// Stroke draws the path with no fill.
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func (vr *vectorRenderer) Stroke() {
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vr.drawPath(vr.s.GetStrokeOptions())
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}
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// Fill draws the path with no stroke.
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func (vr *vectorRenderer) Fill() {
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vr.drawPath(vr.s.GetFillOptions())
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}
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// FillStroke draws the path with both fill and stroke.
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func (vr *vectorRenderer) FillStroke() {
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vr.drawPath(vr.s.GetFillAndStrokeOptions())
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}
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// drawPath draws a path.
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func (vr *vectorRenderer) drawPath(s Style) {
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vr.c.Path(strings.Join(vr.p, "\n"), vr.s.GetFillAndStrokeOptions())
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vr.p = []string{} // clear the path
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}
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// Circle implements the interface method.
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func (vr *vectorRenderer) Circle(radius float64, x, y int) {
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vr.c.Circle(x, y, int(radius), vr.s.GetFillAndStrokeOptions())
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}
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// SetFont implements the interface method.
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func (vr *vectorRenderer) SetFont(f *truetype.Font) {
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vr.s.Font = f
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}
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// SetFontColor implements the interface method.
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func (vr *vectorRenderer) SetFontColor(c drawing.Color) {
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vr.s.FontColor = c
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}
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// SetFontSize implements the interface method.
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func (vr *vectorRenderer) SetFontSize(size float64) {
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vr.s.FontSize = size
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}
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// Text draws a text blob.
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func (vr *vectorRenderer) Text(body string, x, y int) {
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vr.c.Text(x, y, body, vr.s.GetTextOptions())
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}
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// MeasureText uses the truetype font drawer to measure the width of text.
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func (vr *vectorRenderer) MeasureText(body string) (box Box) {
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if vr.s.GetFont() != nil {
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vr.fc = &font.Drawer{
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Face: truetype.NewFace(vr.s.GetFont(), &truetype.Options{
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DPI: vr.dpi,
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Size: vr.s.FontSize,
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}),
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}
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w := vr.fc.MeasureString(body).Ceil()
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box.Right = w
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box.Bottom = int(drawing.PointsToPixels(vr.dpi, vr.s.FontSize))
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if vr.c.textTheta == nil {
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return
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}
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box = box.Corners().Rotate(RadiansToDegrees(*vr.c.textTheta)).Box()
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}
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return
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}
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// SetTextRotation sets the text rotation.
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func (vr *vectorRenderer) SetTextRotation(radians float64) {
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vr.c.textTheta = &radians
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}
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// ClearTextRotation clears the text rotation.
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func (vr *vectorRenderer) ClearTextRotation() {
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vr.c.textTheta = nil
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}
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// Save saves the renderer's contents to a writer.
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func (vr *vectorRenderer) Save(w io.Writer) error {
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vr.c.End()
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_, err := w.Write(vr.b.Bytes())
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return err
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}
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func newCanvas(w io.Writer) *canvas {
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return &canvas{
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w: w,
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dpi: DefaultDPI,
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}
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}
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type canvas struct {
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w io.Writer
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dpi float64
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textTheta *float64
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width int
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height int
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css string
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nonce string
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}
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func (c *canvas) Start(width, height int) {
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c.width = width
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c.height = height
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c.w.Write([]byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 %d %d">`, c.width, c.height)))
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if c.css != "" {
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c.w.Write([]byte(`<style type="text/css"`))
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if c.nonce != "" {
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// https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy
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c.w.Write([]byte(fmt.Sprintf(` nonce="%s"`, c.nonce)))
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}
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// To avoid compatibility issues between XML and CSS (f.e. with child selectors) we should encapsulate the CSS with CDATA.
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c.w.Write([]byte(fmt.Sprintf(`><![CDATA[%s]]></style>`, c.css)))
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}
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}
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func (c *canvas) Path(d string, style Style) {
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var strokeDashArrayProperty string
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if len(style.StrokeDashArray) > 0 {
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strokeDashArrayProperty = c.getStrokeDashArray(style)
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}
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c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" %s/>`, strokeDashArrayProperty, d, c.styleAsSVG(style))))
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}
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func (c *canvas) Text(x, y int, body string, style Style) {
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if c.textTheta == nil {
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c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" %s>%s</text>`, x, y, c.styleAsSVG(style), body)))
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} else {
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transform := fmt.Sprintf(` transform="rotate(%0.2f,%d,%d)"`, RadiansToDegrees(*c.textTheta), x, y)
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c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" %s%s>%s</text>`, x, y, c.styleAsSVG(style), transform, body)))
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}
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}
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func (c *canvas) Circle(x, y, r int, style Style) {
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c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" %s/>`, x, y, r, c.styleAsSVG(style))))
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}
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func (c *canvas) End() {
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c.w.Write([]byte("</svg>"))
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}
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// getStrokeDashArray returns the stroke-dasharray property of a style.
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func (c *canvas) getStrokeDashArray(s Style) string {
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if len(s.StrokeDashArray) > 0 {
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var values []string
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for _, v := range s.StrokeDashArray {
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values = append(values, fmt.Sprintf("%0.1f", v))
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}
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return "stroke-dasharray=\"" + strings.Join(values, ", ") + "\""
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}
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return ""
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}
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// GetFontFace returns the font face for the style.
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func (c *canvas) getFontFace(s Style) string {
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family := "sans-serif"
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if s.GetFont() != nil {
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name := s.GetFont().Name(truetype.NameIDFontFamily)
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if len(name) != 0 {
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family = fmt.Sprintf(`'%s',%s`, name, family)
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}
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}
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return fmt.Sprintf("font-family:%s", family)
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}
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// styleAsSVG returns the style as a svg style or class string.
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func (c *canvas) styleAsSVG(s Style) string {
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sw := s.StrokeWidth
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sc := s.StrokeColor
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fc := s.FillColor
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fs := s.FontSize
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fnc := s.FontColor
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if s.ClassName != "" {
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var classes []string
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classes = append(classes, s.ClassName)
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if !sc.IsZero() {
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classes = append(classes, "stroke")
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}
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if !fc.IsZero() {
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classes = append(classes, "fill")
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}
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if fs != 0 || s.Font != nil {
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classes = append(classes, "text")
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}
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return fmt.Sprintf("class=\"%s\"", strings.Join(classes, " "))
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}
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var pieces []string
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if sw != 0 {
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pieces = append(pieces, "stroke-width:"+fmt.Sprintf("%d", int(sw)))
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} else {
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pieces = append(pieces, "stroke-width:0")
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}
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if !sc.IsZero() {
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pieces = append(pieces, "stroke:"+sc.String())
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} else {
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pieces = append(pieces, "stroke:none")
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}
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if !fnc.IsZero() {
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pieces = append(pieces, "fill:"+fnc.String())
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} else if !fc.IsZero() {
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pieces = append(pieces, "fill:"+fc.String())
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} else {
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pieces = append(pieces, "fill:none")
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}
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if fs != 0 {
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pieces = append(pieces, "font-size:"+fmt.Sprintf("%.1fpx", drawing.PointsToPixels(c.dpi, fs)))
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}
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if s.Font != nil {
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pieces = append(pieces, c.getFontFace(s))
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}
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return fmt.Sprintf("style=\"%s\"", strings.Join(pieces, ";"))
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}
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