263 lines
11 KiB
JavaScript
263 lines
11 KiB
JavaScript
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/**
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* V-Shell (Vertical Workspaces)
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* workspacesAnimation.js
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*
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* @author GdH <G-dH@github.com>
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* @copyright 2022 - 2023
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* @license GPL-3.0
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*
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*/
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'use strict';
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import Clutter from 'gi://Clutter';
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import GObject from 'gi://GObject';
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import St from 'gi://St';
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import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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import * as Layout from 'resource:///org/gnome/shell/ui/layout.js';
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import * as WorkspaceSwitcherPopup from 'resource:///org/gnome/shell/ui/workspaceSwitcherPopup.js';
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import * as WorkspaceAnimation from 'resource:///org/gnome/shell/ui/workspaceAnimation.js';
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import * as Util from 'resource:///org/gnome/shell/misc/util.js';
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let Me;
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let opt;
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export const WorkspaceAnimationModule = class {
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constructor(me) {
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Me = me;
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opt = Me.opt;
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this._firstActivation = true;
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this.moduleEnabled = false;
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this._overrides = null;
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this._origBaseDistance = null;
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this._wsAnimationSwipeBeginId = 0;
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this._wsAnimationSwipeUpdateId = 0;
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this._wsAnimationSwipeEndId = 0;
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}
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cleanGlobals() {
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Me = null;
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opt = null;
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}
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update(reset) {
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this.moduleEnabled = opt.get('workspaceAnimationModule');
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const conflict = !WorkspaceAnimation.MonitorGroup;
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if (conflict)
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console.warn(`[${Me.metadata.name}] Warning: "WorkspaceAnimation" module disabled due to compatibility - GNOME Shell 45.1 or later is required`);
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reset = reset || !this.moduleEnabled || conflict;
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// don't touch the original code if module disabled
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if (reset && !this._firstActivation) {
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this._disableModule();
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} else if (!reset) {
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this._firstActivation = false;
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this._activateModule();
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}
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if (reset && this._firstActivation)
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console.debug(' WorkspaceAnimationModule - Keeping untouched');
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}
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_activateModule() {
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if (!this._overrides)
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this._overrides = new Me.Util.Overrides();
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this._overrides.addOverride('MonitorGroup', WorkspaceAnimation.MonitorGroup.prototype, MonitorGroup);
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this._connectWsAnimationSwipeTracker();
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console.debug(' WorkspaceAnimationModule - Activated');
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}
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_disableModule() {
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if (this._overrides)
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this._overrides.removeAll();
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this._overrides = null;
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const reset = true;
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this._connectWsAnimationSwipeTracker(reset);
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console.debug(' WorkspaceAnimationModule - Disabled');
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}
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_connectWsAnimationSwipeTracker(reset = false) {
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if (reset) {
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if (this._wsAnimationSwipeBeginId) {
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Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeBeginId);
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this._wsAnimationSwipeBeginId = 0;
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}
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if (this._wsAnimationSwipeEndId) {
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Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeEndId);
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this._wsAnimationSwipeEndId = 0;
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}
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} else if (!this._wsAnimationSwipeBeginId) {
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// display ws switcher popup when gesture begins and connect progress
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this._wsAnimationSwipeBeginId = Main.wm._workspaceAnimation._swipeTracker.connect('begin', () => this._connectWsAnimationProgress(true));
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// we want to be sure that popup with the final ws index show up when gesture ends
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this._wsAnimationSwipeEndId = Main.wm._workspaceAnimation._swipeTracker.connect('end', (tracker, duration, endProgress) => this._connectWsAnimationProgress(false, endProgress));
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}
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}
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_connectWsAnimationProgress(connect, endProgress = null) {
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if (Main.overview.visible)
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return;
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if (connect && !this._wsAnimationSwipeUpdateId) {
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this._wsAnimationSwipeUpdateId = Main.wm._workspaceAnimation._swipeTracker.connect('update', (tracker, progress) => this._showWsSwitcherPopup(progress));
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} else if (!connect && this._wsAnimationSwipeUpdateId) {
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Main.wm._workspaceAnimation._swipeTracker.disconnect(this._wsAnimationSwipeUpdateId);
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this._wsAnimationSwipeUpdateId = 0;
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this._showWsSwitcherPopup(Math.round(endProgress));
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}
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}
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_showWsSwitcherPopup(progress) {
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if (Main.overview.visible)
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return;
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const wsIndex = Math.round(progress);
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if (Main.wm._workspaceSwitcherPopup === null) {
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Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup();
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Main.wm._workspaceSwitcherPopup.connect('destroy', () => {
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Main.wm._workspaceSwitcherPopup = null;
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});
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}
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Main.wm._workspaceSwitcherPopup.display(wsIndex);
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}
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};
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const MonitorGroup = {
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_init(monitor, workspaceIndices, movingWindow) {
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St.Widget.prototype._init.bind(this)({
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clip_to_allocation: true,
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style_class: 'workspace-animation',
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});
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this._monitor = monitor;
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const constraint = new Layout.MonitorConstraint({ index: monitor.index });
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this.add_constraint(constraint);
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this._container = new Clutter.Actor();
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this.add_child(this._container);
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const stickyGroup = new WorkspaceAnimation.WorkspaceGroup(null, monitor, movingWindow);
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stickyGroup._windowRecords.forEach(r => {
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const metaWin = r.windowActor.metaWindow;
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// conky is sticky but should never get above other windows during ws animation
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// so we hide it from the overlay group, we will see the original if not covered by other windows
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if (metaWin.wm_class === 'conky')
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r.clone.opacity = 0;
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});
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this.add_child(stickyGroup);
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this._workspaceGroups = [];
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const workspaceManager = global.workspace_manager;
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const vertical = workspaceManager.layout_rows === -1;
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const activeWorkspace = workspaceManager.get_active_workspace();
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let x = 0;
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let y = 0;
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for (const i of workspaceIndices) {
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const ws = workspaceManager.get_workspace_by_index(i);
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const fullscreen = ws.list_windows().some(w => w.get_monitor() === monitor.index && w.is_fullscreen());
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if (i > 0 && vertical && !fullscreen && monitor.index === Main.layoutManager.primaryIndex) {
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// We have to shift windows up or down by the height of the panel to prevent having a
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// visible gap between the windows while switching workspaces. Since fullscreen windows
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// hide the panel, they don't need to be shifted up or down.
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y -= Main.panel.height;
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}
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const group = new WorkspaceAnimation.WorkspaceGroup(ws, monitor, movingWindow);
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this._workspaceGroups.push(group);
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this._container.add_child(group);
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group.set_position(x, y);
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if (vertical)
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y += this.baseDistance;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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x -= this.baseDistance;
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else
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x += this.baseDistance;
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}
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this.progress = this.getWorkspaceProgress(activeWorkspace);
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if (monitor.index === Main.layoutManager.primaryIndex) {
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this._workspacesAdjustment = Main.createWorkspacesAdjustment(this);
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this.bind_property_full('progress',
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this._workspacesAdjustment, 'value',
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GObject.BindingFlags.SYNC_CREATE,
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(bind, source) => {
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const indices = [
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workspaceIndices[Math.floor(source)],
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workspaceIndices[Math.ceil(source)],
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];
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return [true, Util.lerp(...indices, source % 1.0)];
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},
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null);
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this.connect('destroy', () => {
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// for some reason _workspaceAdjustment bound to the progress property in V-Shell
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// causes the adjustment doesn't reach a whole number
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// when switching ws up and that breaks the showing overview animation
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// as a workaround round workspacesDisplay._scrollAdjustment value on destroy
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// but it should be handled elsewhere as this workaround doesn't work when this module is disabled
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const workspacesAdj = Main.overview._overview.controls._workspacesDisplay._scrollAdjustment;
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workspacesAdj.value = Math.round(workspacesAdj.value);
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delete this._workspacesAdjustment;
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});
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}
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if (!opt.STATIC_WS_SWITCHER_BG)
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return;
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// we have two options to implement static bg feature
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// one is adding background to monitorGroup
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// but this one has disadvantage - sticky windows will be always on top of animated windows
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// which is bad for conky, for example, that window should be always below
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/* this._bgManager = new Background.BackgroundManager({
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container: this,
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monitorIndex: this._monitor.index,
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controlPosition: false,
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});*/
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// the second option is to make background of the monitorGroup transparent so the real desktop content will stay visible,
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// hide windows that should be animated and keep only sticky windows
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// we can keep certain sticky windows bellow and also extensions like DING (icons on desktop) will stay visible
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this.set_style('background-color: transparent;');
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// stickyGroup holds the Always on Visible Workspace windows to keep them static and above other windows during animation
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this._hiddenWindows = [];
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// remove (hide) background wallpaper from the animation, we will see the original one
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this._workspaceGroups.forEach(w => {
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w._background.opacity = 0;
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});
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// hide (scale to 0) all non-sticky windows, their clones will be animated
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global.get_window_actors().forEach(actor => {
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const metaWin = actor.metaWindow;
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if (metaWin?.get_monitor() === this._monitor.index &&
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!(metaWin?.wm_class === 'conky' && metaWin?.is_on_all_workspaces()) &&
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!(metaWin?.wm_class === 'Gjs' && metaWin?.is_on_all_workspaces())) { // DING extension uses window with Gjs class
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// hide original window. we cannot use opacity since it also affects clones.
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// scaling them to 0 works well
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actor.scale_x = 0;
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this._hiddenWindows.push(actor);
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}
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});
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// restore all hidden windows at the end of animation
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// todo - actors removed during transition need to be removed from the list to avoid access to destroyed actor
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this.connect('destroy', () => {
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this._hiddenWindows.forEach(actor => {
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actor.scale_x = 1;
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});
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});
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},
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};
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