1
0
Fork 0
gnome-shell-extensions-extra/extensions/44/vertical-workspaces/lib/windowManager.js
Daniel Baumann 9657f2cada
Merging upstream version 20231210.
Signed-off-by: Daniel Baumann <daniel@debian.org>
2025-02-09 23:16:18 +01:00

237 lines
7.8 KiB
JavaScript

/**
* V-Shell (Vertical Workspaces)
* windowManager.js
*
* @author GdH <G-dH@github.com>
* @copyright 2022 - 2023
* @license GPL-3.0
*
*/
'use strict';
const Clutter = imports.gi.Clutter;
const GObject = imports.gi.GObject;
const Meta = imports.gi.Meta;
const Main = imports.ui.main;
const WindowManager = imports.ui.windowManager;
let Me;
let opt;
var WindowManagerModule = class {
constructor(me) {
Me = me;
opt = Me.opt;
this._firstActivation = true;
this.moduleEnabled = false;
this._overrides = null;
this._originalMinimizeSigId = 0;
this._minimizeSigId = 0;
this._originalUnminimizeSigId = 0;
this._unminimizeSigId = 0;
}
cleanGlobals() {
Me = null;
opt = null;
}
update(reset) {
this.moduleEnabled = opt.get('windowManagerModule');
const conflict = false;
reset = reset || !this.moduleEnabled || conflict;
// don't even touch the original code if module disabled
if (reset && !this._firstActivation) {
this._disableModule();
} else if (!reset) {
this._firstActivation = false;
this._activateModule();
}
if (reset && this._firstActivation)
console.debug(' WindowManagerModule - Keeping untouched');
}
_activateModule() {
if (!this._overrides)
this._overrides = new Me.Util.Overrides();
this._overrides.addOverride('WindowManager', WindowManager.WindowManager.prototype, WindowManagerCommon);
if (!this._minimizeSigId) {
this._originalMinimizeSigId = GObject.signal_handler_find(Main.wm._shellwm, { signalId: 'minimize' });
if (this._originalMinimizeSigId) {
Main.wm._shellwm.block_signal_handler(this._originalMinimizeSigId);
this._minimizeSigId = Main.wm._shellwm.connect('minimize', WindowManagerCommon._minimizeWindow.bind(Main.wm));
}
this._originalUnminimizeSigId = GObject.signal_handler_find(Main.wm._shellwm, { signalId: 'unminimize' });
if (this._originalUnminimizeSigId) {
Main.wm._shellwm.block_signal_handler(this._originalUnminimizeSigId);
this._unminimizeSigId = Main.wm._shellwm.connect('unminimize', WindowManagerCommon._unminimizeWindow.bind(Main.wm));
}
}
console.debug(' WindowManagerModule - Activated');
}
_disableModule() {
if (this._overrides)
this._overrides.removeAll();
this._overrides = null;
if (this._minimizeSigId) {
Main.wm._shellwm.disconnect(this._minimizeSigId);
this._minimizeSigId = 0;
}
if (this._originalMinimizeSigId) {
Main.wm._shellwm.unblock_signal_handler(this._originalMinimizeSigId);
this._originalMinimizeSigId = 0;
}
if (this._unminimizeSigId) {
Main.wm._shellwm.disconnect(this._unminimizeSigId);
this._unminimizeSigId = 0;
}
if (this._originalUnminimizeSigId) {
Main.wm._shellwm.unblock_signal_handler(this._originalUnminimizeSigId);
this._originalUnminimizeSigId = 0;
}
console.debug(' WindowManagerModule - Disabled');
}
};
// fix for mainstream bug - fullscreen windows should minimize using opacity transition
// but its being applied directly on window actor and that doesn't work
// anyway, animation is better, even if the Activities button is not visible...
// and also add support for bottom position of the panel
const WindowManagerCommon = {
_minimizeWindow(shellwm, actor) {
const types = [
Meta.WindowType.NORMAL,
Meta.WindowType.MODAL_DIALOG,
Meta.WindowType.DIALOG,
];
if (!this._shouldAnimateActor(actor, types)) {
shellwm.completed_minimize(actor);
return;
}
actor.set_scale(1.0, 1.0);
this._minimizing.add(actor);
/* if (actor.meta_window.is_monitor_sized()) {
actor.get_first_child().ease({
opacity: 0,
duration: WindowManager.MINIMIZE_WINDOW_ANIMATION_TIME,
mode: WindowManager.MINIMIZE_WINDOW_ANIMATION_MODE,
onStopped: () => this._minimizeWindowDone(shellwm, actor),
});
} else { */
let xDest, yDest, xScale, yScale;
let [success, geom] = actor.meta_window.get_icon_geometry();
if (success) {
xDest = geom.x;
yDest = geom.y;
xScale = geom.width / actor.width;
yScale = geom.height / actor.height;
} else {
let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
if (!monitor) {
this._minimizeWindowDone();
return;
}
xDest = monitor.x;
yDest = opt.PANEL_POSITION_TOP ? monitor.y : monitor.y + monitor.height;
if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xDest += monitor.width;
xScale = 0;
yScale = 0;
}
actor.ease({
scale_x: xScale,
scale_y: yScale,
x: xDest,
y: yDest,
duration: WindowManager.MINIMIZE_WINDOW_ANIMATION_TIME,
mode: WindowManager.MINIMIZE_WINDOW_ANIMATION_MODE,
onStopped: () => this._minimizeWindowDone(shellwm, actor),
});
// }
},
_minimizeWindowDone(shellwm, actor) {
if (this._minimizing.delete(actor)) {
actor.remove_all_transitions();
actor.set_scale(1.0, 1.0);
actor.get_first_child().set_opacity(255);
actor.set_pivot_point(0, 0);
shellwm.completed_minimize(actor);
}
},
_unminimizeWindow(shellwm, actor) {
const types = [
Meta.WindowType.NORMAL,
Meta.WindowType.MODAL_DIALOG,
Meta.WindowType.DIALOG,
];
if (!this._shouldAnimateActor(actor, types)) {
shellwm.completed_unminimize(actor);
return;
}
this._unminimizing.add(actor);
/* if (false/* actor.meta_window.is_monitor_sized()) {
actor.opacity = 0;
actor.set_scale(1.0, 1.0);
actor.ease({
opacity: 255,
duration: WindowManager.MINIMIZE_WINDOW_ANIMATION_TIME,
mode: WindowManager.MINIMIZE_WINDOW_ANIMATION_MODE,
onStopped: () => this._unminimizeWindowDone(shellwm, actor),
});
} else { */
let [success, geom] = actor.meta_window.get_icon_geometry();
if (success) {
actor.set_position(geom.x, geom.y);
actor.set_scale(geom.width / actor.width,
geom.height / actor.height);
} else {
let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
if (!monitor) {
actor.show();
this._unminimizeWindowDone();
return;
}
actor.set_position(monitor.x, opt.PANEL_POSITION_TOP ? monitor.y : monitor.y + monitor.height);
if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
actor.x += monitor.width;
actor.set_scale(0, 0);
}
let rect = actor.meta_window.get_buffer_rect();
let [xDest, yDest] = [rect.x, rect.y];
actor.show();
actor.ease({
scale_x: 1,
scale_y: 1,
x: xDest,
y: yDest,
duration: WindowManager.MINIMIZE_WINDOW_ANIMATION_TIME,
mode: WindowManager.MINIMIZE_WINDOW_ANIMATION_MODE,
onStopped: () => this._unminimizeWindowDone(shellwm, actor),
});
// }
},
};