Adding upstream version 0.0~git20250520.a1d9079+dfsg.
Signed-off-by: Daniel Baumann <daniel@debian.org>
This commit is contained in:
parent
590ac7ff5f
commit
20149b7f3a
456 changed files with 70406 additions and 0 deletions
824
app/android.go
Normal file
824
app/android.go
Normal file
|
@ -0,0 +1,824 @@
|
|||
// Copyright 2014 The Go Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
//go:build android
|
||||
|
||||
/*
|
||||
Android Apps are built with -buildmode=c-shared. They are loaded by a
|
||||
running Java process.
|
||||
|
||||
Before any entry point is reached, a global constructor initializes the
|
||||
Go runtime, calling all Go init functions. All cgo calls will block
|
||||
until this is complete. Next JNI_OnLoad is called. When that is
|
||||
complete, one of two entry points is called.
|
||||
|
||||
All-Go apps built using NativeActivity enter at ANativeActivity_onCreate.
|
||||
|
||||
Go libraries (for example, those built with gomobile bind) do not use
|
||||
the app package initialization.
|
||||
*/
|
||||
|
||||
package app
|
||||
|
||||
/*
|
||||
#cgo LDFLAGS: -landroid -llog -lEGL -lGLESv2
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/input.h>
|
||||
#include <android/keycodes.h>
|
||||
#include <android/looper.h>
|
||||
#include <android/native_activity.h>
|
||||
#include <android/native_window.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <jni.h>
|
||||
#include <pthread.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
extern EGLDisplay display;
|
||||
extern EGLSurface surface;
|
||||
|
||||
|
||||
char* createEGLSurface(ANativeWindow* window);
|
||||
char* destroyEGLSurface();
|
||||
int32_t getKeyRune(JNIEnv* env, AInputEvent* e);
|
||||
*/
|
||||
import "C"
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"time"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/mobile/app/internal/callfn"
|
||||
"golang.org/x/mobile/event/key"
|
||||
"golang.org/x/mobile/event/lifecycle"
|
||||
"golang.org/x/mobile/event/paint"
|
||||
"golang.org/x/mobile/event/size"
|
||||
"golang.org/x/mobile/event/touch"
|
||||
"golang.org/x/mobile/geom"
|
||||
"golang.org/x/mobile/internal/mobileinit"
|
||||
)
|
||||
|
||||
// RunOnJVM runs fn on a new goroutine locked to an OS thread with a JNIEnv.
|
||||
//
|
||||
// RunOnJVM blocks until the call to fn is complete. Any Java
|
||||
// exception or failure to attach to the JVM is returned as an error.
|
||||
//
|
||||
// The function fn takes vm, the current JavaVM*,
|
||||
// env, the current JNIEnv*, and
|
||||
// ctx, a jobject representing the global android.context.Context.
|
||||
func RunOnJVM(fn func(vm, jniEnv, ctx uintptr) error) error {
|
||||
return mobileinit.RunOnJVM(fn)
|
||||
}
|
||||
|
||||
//export setCurrentContext
|
||||
func setCurrentContext(vm *C.JavaVM, ctx C.jobject) {
|
||||
mobileinit.SetCurrentContext(unsafe.Pointer(vm), uintptr(ctx))
|
||||
}
|
||||
|
||||
//export callMain
|
||||
func callMain(mainPC uintptr) {
|
||||
for _, name := range []string{"TMPDIR", "PATH", "LD_LIBRARY_PATH"} {
|
||||
n := C.CString(name)
|
||||
os.Setenv(name, C.GoString(C.getenv(n)))
|
||||
C.free(unsafe.Pointer(n))
|
||||
}
|
||||
|
||||
// Set timezone.
|
||||
//
|
||||
// Note that Android zoneinfo is stored in /system/usr/share/zoneinfo,
|
||||
// but it is in some kind of packed TZiff file that we do not support
|
||||
// yet. As a stopgap, we build a fixed zone using the tm_zone name.
|
||||
var curtime C.time_t
|
||||
var curtm C.struct_tm
|
||||
C.time(&curtime)
|
||||
C.localtime_r(&curtime, &curtm)
|
||||
tzOffset := int(curtm.tm_gmtoff)
|
||||
tz := C.GoString(curtm.tm_zone)
|
||||
time.Local = time.FixedZone(tz, tzOffset)
|
||||
|
||||
go callfn.CallFn(mainPC)
|
||||
}
|
||||
|
||||
//export onStart
|
||||
func onStart(activity *C.ANativeActivity) {
|
||||
}
|
||||
|
||||
//export onResume
|
||||
func onResume(activity *C.ANativeActivity) {
|
||||
}
|
||||
|
||||
//export onSaveInstanceState
|
||||
func onSaveInstanceState(activity *C.ANativeActivity, outSize *C.size_t) unsafe.Pointer {
|
||||
return nil
|
||||
}
|
||||
|
||||
//export onPause
|
||||
func onPause(activity *C.ANativeActivity) {
|
||||
}
|
||||
|
||||
//export onStop
|
||||
func onStop(activity *C.ANativeActivity) {
|
||||
}
|
||||
|
||||
//export onCreate
|
||||
func onCreate(activity *C.ANativeActivity) {
|
||||
// Set the initial configuration.
|
||||
//
|
||||
// Note we use unbuffered channels to talk to the activity loop, and
|
||||
// NativeActivity calls these callbacks sequentially, so configuration
|
||||
// will be set before <-windowRedrawNeeded is processed.
|
||||
windowConfigChange <- windowConfigRead(activity)
|
||||
}
|
||||
|
||||
//export onDestroy
|
||||
func onDestroy(activity *C.ANativeActivity) {
|
||||
}
|
||||
|
||||
//export onWindowFocusChanged
|
||||
func onWindowFocusChanged(activity *C.ANativeActivity, hasFocus C.int) {
|
||||
}
|
||||
|
||||
//export onNativeWindowCreated
|
||||
func onNativeWindowCreated(activity *C.ANativeActivity, window *C.ANativeWindow) {
|
||||
}
|
||||
|
||||
//export onNativeWindowRedrawNeeded
|
||||
func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) {
|
||||
// Called on orientation change and window resize.
|
||||
// Send a request for redraw, and block this function
|
||||
// until a complete draw and buffer swap is completed.
|
||||
// This is required by the redraw documentation to
|
||||
// avoid bad draws.
|
||||
windowRedrawNeeded <- window
|
||||
<-windowRedrawDone
|
||||
}
|
||||
|
||||
//export onNativeWindowDestroyed
|
||||
func onNativeWindowDestroyed(activity *C.ANativeActivity, window *C.ANativeWindow) {
|
||||
windowDestroyed <- window
|
||||
}
|
||||
|
||||
//export onInputQueueCreated
|
||||
func onInputQueueCreated(activity *C.ANativeActivity, q *C.AInputQueue) {
|
||||
inputQueue <- q
|
||||
<-inputQueueDone
|
||||
}
|
||||
|
||||
//export onInputQueueDestroyed
|
||||
func onInputQueueDestroyed(activity *C.ANativeActivity, q *C.AInputQueue) {
|
||||
inputQueue <- nil
|
||||
<-inputQueueDone
|
||||
}
|
||||
|
||||
//export onContentRectChanged
|
||||
func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) {
|
||||
}
|
||||
|
||||
type windowConfig struct {
|
||||
orientation size.Orientation
|
||||
pixelsPerPt float32
|
||||
}
|
||||
|
||||
func windowConfigRead(activity *C.ANativeActivity) windowConfig {
|
||||
aconfig := C.AConfiguration_new()
|
||||
C.AConfiguration_fromAssetManager(aconfig, activity.assetManager)
|
||||
orient := C.AConfiguration_getOrientation(aconfig)
|
||||
density := C.AConfiguration_getDensity(aconfig)
|
||||
C.AConfiguration_delete(aconfig)
|
||||
|
||||
// Calculate the screen resolution. This value is approximate. For example,
|
||||
// a physical resolution of 200 DPI may be quantized to one of the
|
||||
// ACONFIGURATION_DENSITY_XXX values such as 160 or 240.
|
||||
//
|
||||
// A more accurate DPI could possibly be calculated from
|
||||
// https://developer.android.com/reference/android/util/DisplayMetrics.html#xdpi
|
||||
// but this does not appear to be accessible via the NDK. In any case, the
|
||||
// hardware might not even provide a more accurate number, as the system
|
||||
// does not apparently use the reported value. See golang.org/issue/13366
|
||||
// for a discussion.
|
||||
var dpi int
|
||||
switch density {
|
||||
case C.ACONFIGURATION_DENSITY_DEFAULT:
|
||||
dpi = 160
|
||||
case C.ACONFIGURATION_DENSITY_LOW,
|
||||
C.ACONFIGURATION_DENSITY_MEDIUM,
|
||||
213, // C.ACONFIGURATION_DENSITY_TV
|
||||
C.ACONFIGURATION_DENSITY_HIGH,
|
||||
320, // ACONFIGURATION_DENSITY_XHIGH
|
||||
480, // ACONFIGURATION_DENSITY_XXHIGH
|
||||
640: // ACONFIGURATION_DENSITY_XXXHIGH
|
||||
dpi = int(density)
|
||||
case C.ACONFIGURATION_DENSITY_NONE:
|
||||
log.Print("android device reports no screen density")
|
||||
dpi = 72
|
||||
default:
|
||||
log.Printf("android device reports unknown density: %d", density)
|
||||
// All we can do is guess.
|
||||
if density > 0 {
|
||||
dpi = int(density)
|
||||
} else {
|
||||
dpi = 72
|
||||
}
|
||||
}
|
||||
|
||||
o := size.OrientationUnknown
|
||||
switch orient {
|
||||
case C.ACONFIGURATION_ORIENTATION_PORT:
|
||||
o = size.OrientationPortrait
|
||||
case C.ACONFIGURATION_ORIENTATION_LAND:
|
||||
o = size.OrientationLandscape
|
||||
}
|
||||
|
||||
return windowConfig{
|
||||
orientation: o,
|
||||
pixelsPerPt: float32(dpi) / 72,
|
||||
}
|
||||
}
|
||||
|
||||
//export onConfigurationChanged
|
||||
func onConfigurationChanged(activity *C.ANativeActivity) {
|
||||
// A rotation event first triggers onConfigurationChanged, then
|
||||
// calls onNativeWindowRedrawNeeded. We extract the orientation
|
||||
// here and save it for the redraw event.
|
||||
windowConfigChange <- windowConfigRead(activity)
|
||||
}
|
||||
|
||||
//export onLowMemory
|
||||
func onLowMemory(activity *C.ANativeActivity) {
|
||||
}
|
||||
|
||||
var (
|
||||
inputQueue = make(chan *C.AInputQueue)
|
||||
inputQueueDone = make(chan struct{})
|
||||
windowDestroyed = make(chan *C.ANativeWindow)
|
||||
windowRedrawNeeded = make(chan *C.ANativeWindow)
|
||||
windowRedrawDone = make(chan struct{})
|
||||
windowConfigChange = make(chan windowConfig)
|
||||
)
|
||||
|
||||
func init() {
|
||||
theApp.registerGLViewportFilter()
|
||||
}
|
||||
|
||||
func main(f func(App)) {
|
||||
mainUserFn = f
|
||||
// TODO: merge the runInputQueue and mainUI functions?
|
||||
go func() {
|
||||
if err := mobileinit.RunOnJVM(runInputQueue); err != nil {
|
||||
log.Fatalf("app: %v", err)
|
||||
}
|
||||
}()
|
||||
// Preserve this OS thread for:
|
||||
// 1. the attached JNI thread
|
||||
// 2. the GL context
|
||||
if err := mobileinit.RunOnJVM(mainUI); err != nil {
|
||||
log.Fatalf("app: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
var mainUserFn func(App)
|
||||
|
||||
func mainUI(vm, jniEnv, ctx uintptr) error {
|
||||
workAvailable := theApp.worker.WorkAvailable()
|
||||
|
||||
donec := make(chan struct{})
|
||||
go func() {
|
||||
// close the donec channel in a defer statement
|
||||
// so that we could still be able to return even
|
||||
// if mainUserFn panics.
|
||||
defer close(donec)
|
||||
|
||||
mainUserFn(theApp)
|
||||
}()
|
||||
|
||||
var pixelsPerPt float32
|
||||
var orientation size.Orientation
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-donec:
|
||||
return nil
|
||||
case cfg := <-windowConfigChange:
|
||||
pixelsPerPt = cfg.pixelsPerPt
|
||||
orientation = cfg.orientation
|
||||
case w := <-windowRedrawNeeded:
|
||||
if C.surface == nil {
|
||||
if errStr := C.createEGLSurface(w); errStr != nil {
|
||||
return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError())
|
||||
}
|
||||
}
|
||||
theApp.sendLifecycle(lifecycle.StageFocused)
|
||||
widthPx := int(C.ANativeWindow_getWidth(w))
|
||||
heightPx := int(C.ANativeWindow_getHeight(w))
|
||||
theApp.eventsIn <- size.Event{
|
||||
WidthPx: widthPx,
|
||||
HeightPx: heightPx,
|
||||
WidthPt: geom.Pt(float32(widthPx) / pixelsPerPt),
|
||||
HeightPt: geom.Pt(float32(heightPx) / pixelsPerPt),
|
||||
PixelsPerPt: pixelsPerPt,
|
||||
Orientation: orientation,
|
||||
}
|
||||
theApp.eventsIn <- paint.Event{External: true}
|
||||
case <-windowDestroyed:
|
||||
if C.surface != nil {
|
||||
if errStr := C.destroyEGLSurface(); errStr != nil {
|
||||
return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError())
|
||||
}
|
||||
}
|
||||
C.surface = nil
|
||||
theApp.sendLifecycle(lifecycle.StageAlive)
|
||||
case <-workAvailable:
|
||||
theApp.worker.DoWork()
|
||||
case <-theApp.publish:
|
||||
// TODO: compare a generation number to redrawGen for stale paints?
|
||||
if C.surface != nil {
|
||||
// eglSwapBuffers blocks until vsync.
|
||||
if C.eglSwapBuffers(C.display, C.surface) == C.EGL_FALSE {
|
||||
log.Printf("app: failed to swap buffers (%s)", eglGetError())
|
||||
}
|
||||
}
|
||||
select {
|
||||
case windowRedrawDone <- struct{}{}:
|
||||
default:
|
||||
}
|
||||
theApp.publishResult <- PublishResult{}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func runInputQueue(vm, jniEnv, ctx uintptr) error {
|
||||
env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer
|
||||
|
||||
// Android loopers select on OS file descriptors, not Go channels, so we
|
||||
// translate the inputQueue channel to an ALooper_wake call.
|
||||
l := C.ALooper_prepare(C.ALOOPER_PREPARE_ALLOW_NON_CALLBACKS)
|
||||
pending := make(chan *C.AInputQueue, 1)
|
||||
go func() {
|
||||
for q := range inputQueue {
|
||||
pending <- q
|
||||
C.ALooper_wake(l)
|
||||
}
|
||||
}()
|
||||
|
||||
var q *C.AInputQueue
|
||||
for {
|
||||
if C.ALooper_pollOnce(-1, nil, nil, nil) == C.ALOOPER_POLL_WAKE {
|
||||
select {
|
||||
default:
|
||||
case p := <-pending:
|
||||
if q != nil {
|
||||
processEvents(env, q)
|
||||
C.AInputQueue_detachLooper(q)
|
||||
}
|
||||
q = p
|
||||
if q != nil {
|
||||
C.AInputQueue_attachLooper(q, l, 0, nil, nil)
|
||||
}
|
||||
inputQueueDone <- struct{}{}
|
||||
}
|
||||
}
|
||||
if q != nil {
|
||||
processEvents(env, q)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func processEvents(env *C.JNIEnv, q *C.AInputQueue) {
|
||||
var e *C.AInputEvent
|
||||
for C.AInputQueue_getEvent(q, &e) >= 0 {
|
||||
if C.AInputQueue_preDispatchEvent(q, e) != 0 {
|
||||
continue
|
||||
}
|
||||
processEvent(env, e)
|
||||
C.AInputQueue_finishEvent(q, e, 0)
|
||||
}
|
||||
}
|
||||
|
||||
func processEvent(env *C.JNIEnv, e *C.AInputEvent) {
|
||||
switch C.AInputEvent_getType(e) {
|
||||
case C.AINPUT_EVENT_TYPE_KEY:
|
||||
processKey(env, e)
|
||||
case C.AINPUT_EVENT_TYPE_MOTION:
|
||||
// At most one of the events in this batch is an up or down event; get its index and change.
|
||||
upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT
|
||||
upDownType := touch.TypeMove
|
||||
switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK {
|
||||
case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
|
||||
upDownType = touch.TypeBegin
|
||||
case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
|
||||
upDownType = touch.TypeEnd
|
||||
}
|
||||
|
||||
for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ {
|
||||
t := touch.TypeMove
|
||||
if i == upDownIndex {
|
||||
t = upDownType
|
||||
}
|
||||
theApp.eventsIn <- touch.Event{
|
||||
X: float32(C.AMotionEvent_getX(e, i)),
|
||||
Y: float32(C.AMotionEvent_getY(e, i)),
|
||||
Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)),
|
||||
Type: t,
|
||||
}
|
||||
}
|
||||
default:
|
||||
log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e))
|
||||
}
|
||||
}
|
||||
|
||||
func processKey(env *C.JNIEnv, e *C.AInputEvent) {
|
||||
deviceID := C.AInputEvent_getDeviceId(e)
|
||||
if deviceID == 0 {
|
||||
// Software keyboard input, leaving for scribe/IME.
|
||||
return
|
||||
}
|
||||
|
||||
k := key.Event{
|
||||
Rune: rune(C.getKeyRune(env, e)),
|
||||
Code: convAndroidKeyCode(int32(C.AKeyEvent_getKeyCode(e))),
|
||||
}
|
||||
switch C.AKeyEvent_getAction(e) {
|
||||
case C.AKEY_EVENT_ACTION_DOWN:
|
||||
k.Direction = key.DirPress
|
||||
case C.AKEY_EVENT_ACTION_UP:
|
||||
k.Direction = key.DirRelease
|
||||
default:
|
||||
k.Direction = key.DirNone
|
||||
}
|
||||
// TODO(crawshaw): set Modifiers.
|
||||
theApp.eventsIn <- k
|
||||
}
|
||||
|
||||
func eglGetError() string {
|
||||
switch errNum := C.eglGetError(); errNum {
|
||||
case C.EGL_SUCCESS:
|
||||
return "EGL_SUCCESS"
|
||||
case C.EGL_NOT_INITIALIZED:
|
||||
return "EGL_NOT_INITIALIZED"
|
||||
case C.EGL_BAD_ACCESS:
|
||||
return "EGL_BAD_ACCESS"
|
||||
case C.EGL_BAD_ALLOC:
|
||||
return "EGL_BAD_ALLOC"
|
||||
case C.EGL_BAD_ATTRIBUTE:
|
||||
return "EGL_BAD_ATTRIBUTE"
|
||||
case C.EGL_BAD_CONTEXT:
|
||||
return "EGL_BAD_CONTEXT"
|
||||
case C.EGL_BAD_CONFIG:
|
||||
return "EGL_BAD_CONFIG"
|
||||
case C.EGL_BAD_CURRENT_SURFACE:
|
||||
return "EGL_BAD_CURRENT_SURFACE"
|
||||
case C.EGL_BAD_DISPLAY:
|
||||
return "EGL_BAD_DISPLAY"
|
||||
case C.EGL_BAD_SURFACE:
|
||||
return "EGL_BAD_SURFACE"
|
||||
case C.EGL_BAD_MATCH:
|
||||
return "EGL_BAD_MATCH"
|
||||
case C.EGL_BAD_PARAMETER:
|
||||
return "EGL_BAD_PARAMETER"
|
||||
case C.EGL_BAD_NATIVE_PIXMAP:
|
||||
return "EGL_BAD_NATIVE_PIXMAP"
|
||||
case C.EGL_BAD_NATIVE_WINDOW:
|
||||
return "EGL_BAD_NATIVE_WINDOW"
|
||||
case C.EGL_CONTEXT_LOST:
|
||||
return "EGL_CONTEXT_LOST"
|
||||
default:
|
||||
return fmt.Sprintf("Unknown EGL err: %d", errNum)
|
||||
}
|
||||
}
|
||||
|
||||
func convAndroidKeyCode(aKeyCode int32) key.Code {
|
||||
// Many Android key codes do not map into USB HID codes.
|
||||
// For those, key.CodeUnknown is returned. This switch has all
|
||||
// cases, even the unknown ones, to serve as a documentation
|
||||
// and search aid.
|
||||
switch aKeyCode {
|
||||
case C.AKEYCODE_UNKNOWN:
|
||||
case C.AKEYCODE_SOFT_LEFT:
|
||||
case C.AKEYCODE_SOFT_RIGHT:
|
||||
case C.AKEYCODE_HOME:
|
||||
return key.CodeHome
|
||||
case C.AKEYCODE_BACK:
|
||||
case C.AKEYCODE_CALL:
|
||||
case C.AKEYCODE_ENDCALL:
|
||||
case C.AKEYCODE_0:
|
||||
return key.Code0
|
||||
case C.AKEYCODE_1:
|
||||
return key.Code1
|
||||
case C.AKEYCODE_2:
|
||||
return key.Code2
|
||||
case C.AKEYCODE_3:
|
||||
return key.Code3
|
||||
case C.AKEYCODE_4:
|
||||
return key.Code4
|
||||
case C.AKEYCODE_5:
|
||||
return key.Code5
|
||||
case C.AKEYCODE_6:
|
||||
return key.Code6
|
||||
case C.AKEYCODE_7:
|
||||
return key.Code7
|
||||
case C.AKEYCODE_8:
|
||||
return key.Code8
|
||||
case C.AKEYCODE_9:
|
||||
return key.Code9
|
||||
case C.AKEYCODE_STAR:
|
||||
case C.AKEYCODE_POUND:
|
||||
case C.AKEYCODE_DPAD_UP:
|
||||
case C.AKEYCODE_DPAD_DOWN:
|
||||
case C.AKEYCODE_DPAD_LEFT:
|
||||
case C.AKEYCODE_DPAD_RIGHT:
|
||||
case C.AKEYCODE_DPAD_CENTER:
|
||||
case C.AKEYCODE_VOLUME_UP:
|
||||
return key.CodeVolumeUp
|
||||
case C.AKEYCODE_VOLUME_DOWN:
|
||||
return key.CodeVolumeDown
|
||||
case C.AKEYCODE_POWER:
|
||||
case C.AKEYCODE_CAMERA:
|
||||
case C.AKEYCODE_CLEAR:
|
||||
case C.AKEYCODE_A:
|
||||
return key.CodeA
|
||||
case C.AKEYCODE_B:
|
||||
return key.CodeB
|
||||
case C.AKEYCODE_C:
|
||||
return key.CodeC
|
||||
case C.AKEYCODE_D:
|
||||
return key.CodeD
|
||||
case C.AKEYCODE_E:
|
||||
return key.CodeE
|
||||
case C.AKEYCODE_F:
|
||||
return key.CodeF
|
||||
case C.AKEYCODE_G:
|
||||
return key.CodeG
|
||||
case C.AKEYCODE_H:
|
||||
return key.CodeH
|
||||
case C.AKEYCODE_I:
|
||||
return key.CodeI
|
||||
case C.AKEYCODE_J:
|
||||
return key.CodeJ
|
||||
case C.AKEYCODE_K:
|
||||
return key.CodeK
|
||||
case C.AKEYCODE_L:
|
||||
return key.CodeL
|
||||
case C.AKEYCODE_M:
|
||||
return key.CodeM
|
||||
case C.AKEYCODE_N:
|
||||
return key.CodeN
|
||||
case C.AKEYCODE_O:
|
||||
return key.CodeO
|
||||
case C.AKEYCODE_P:
|
||||
return key.CodeP
|
||||
case C.AKEYCODE_Q:
|
||||
return key.CodeQ
|
||||
case C.AKEYCODE_R:
|
||||
return key.CodeR
|
||||
case C.AKEYCODE_S:
|
||||
return key.CodeS
|
||||
case C.AKEYCODE_T:
|
||||
return key.CodeT
|
||||
case C.AKEYCODE_U:
|
||||
return key.CodeU
|
||||
case C.AKEYCODE_V:
|
||||
return key.CodeV
|
||||
case C.AKEYCODE_W:
|
||||
return key.CodeW
|
||||
case C.AKEYCODE_X:
|
||||
return key.CodeX
|
||||
case C.AKEYCODE_Y:
|
||||
return key.CodeY
|
||||
case C.AKEYCODE_Z:
|
||||
return key.CodeZ
|
||||
case C.AKEYCODE_COMMA:
|
||||
return key.CodeComma
|
||||
case C.AKEYCODE_PERIOD:
|
||||
return key.CodeFullStop
|
||||
case C.AKEYCODE_ALT_LEFT:
|
||||
return key.CodeLeftAlt
|
||||
case C.AKEYCODE_ALT_RIGHT:
|
||||
return key.CodeRightAlt
|
||||
case C.AKEYCODE_SHIFT_LEFT:
|
||||
return key.CodeLeftShift
|
||||
case C.AKEYCODE_SHIFT_RIGHT:
|
||||
return key.CodeRightShift
|
||||
case C.AKEYCODE_TAB:
|
||||
return key.CodeTab
|
||||
case C.AKEYCODE_SPACE:
|
||||
return key.CodeSpacebar
|
||||
case C.AKEYCODE_SYM:
|
||||
case C.AKEYCODE_EXPLORER:
|
||||
case C.AKEYCODE_ENVELOPE:
|
||||
case C.AKEYCODE_ENTER:
|
||||
return key.CodeReturnEnter
|
||||
case C.AKEYCODE_DEL:
|
||||
return key.CodeDeleteBackspace
|
||||
case C.AKEYCODE_GRAVE:
|
||||
return key.CodeGraveAccent
|
||||
case C.AKEYCODE_MINUS:
|
||||
return key.CodeHyphenMinus
|
||||
case C.AKEYCODE_EQUALS:
|
||||
return key.CodeEqualSign
|
||||
case C.AKEYCODE_LEFT_BRACKET:
|
||||
return key.CodeLeftSquareBracket
|
||||
case C.AKEYCODE_RIGHT_BRACKET:
|
||||
return key.CodeRightSquareBracket
|
||||
case C.AKEYCODE_BACKSLASH:
|
||||
return key.CodeBackslash
|
||||
case C.AKEYCODE_SEMICOLON:
|
||||
return key.CodeSemicolon
|
||||
case C.AKEYCODE_APOSTROPHE:
|
||||
return key.CodeApostrophe
|
||||
case C.AKEYCODE_SLASH:
|
||||
return key.CodeSlash
|
||||
case C.AKEYCODE_AT:
|
||||
case C.AKEYCODE_NUM:
|
||||
case C.AKEYCODE_HEADSETHOOK:
|
||||
case C.AKEYCODE_FOCUS:
|
||||
case C.AKEYCODE_PLUS:
|
||||
case C.AKEYCODE_MENU:
|
||||
case C.AKEYCODE_NOTIFICATION:
|
||||
case C.AKEYCODE_SEARCH:
|
||||
case C.AKEYCODE_MEDIA_PLAY_PAUSE:
|
||||
case C.AKEYCODE_MEDIA_STOP:
|
||||
case C.AKEYCODE_MEDIA_NEXT:
|
||||
case C.AKEYCODE_MEDIA_PREVIOUS:
|
||||
case C.AKEYCODE_MEDIA_REWIND:
|
||||
case C.AKEYCODE_MEDIA_FAST_FORWARD:
|
||||
case C.AKEYCODE_MUTE:
|
||||
case C.AKEYCODE_PAGE_UP:
|
||||
return key.CodePageUp
|
||||
case C.AKEYCODE_PAGE_DOWN:
|
||||
return key.CodePageDown
|
||||
case C.AKEYCODE_PICTSYMBOLS:
|
||||
case C.AKEYCODE_SWITCH_CHARSET:
|
||||
case C.AKEYCODE_BUTTON_A:
|
||||
case C.AKEYCODE_BUTTON_B:
|
||||
case C.AKEYCODE_BUTTON_C:
|
||||
case C.AKEYCODE_BUTTON_X:
|
||||
case C.AKEYCODE_BUTTON_Y:
|
||||
case C.AKEYCODE_BUTTON_Z:
|
||||
case C.AKEYCODE_BUTTON_L1:
|
||||
case C.AKEYCODE_BUTTON_R1:
|
||||
case C.AKEYCODE_BUTTON_L2:
|
||||
case C.AKEYCODE_BUTTON_R2:
|
||||
case C.AKEYCODE_BUTTON_THUMBL:
|
||||
case C.AKEYCODE_BUTTON_THUMBR:
|
||||
case C.AKEYCODE_BUTTON_START:
|
||||
case C.AKEYCODE_BUTTON_SELECT:
|
||||
case C.AKEYCODE_BUTTON_MODE:
|
||||
case C.AKEYCODE_ESCAPE:
|
||||
return key.CodeEscape
|
||||
case C.AKEYCODE_FORWARD_DEL:
|
||||
return key.CodeDeleteForward
|
||||
case C.AKEYCODE_CTRL_LEFT:
|
||||
return key.CodeLeftControl
|
||||
case C.AKEYCODE_CTRL_RIGHT:
|
||||
return key.CodeRightControl
|
||||
case C.AKEYCODE_CAPS_LOCK:
|
||||
return key.CodeCapsLock
|
||||
case C.AKEYCODE_SCROLL_LOCK:
|
||||
case C.AKEYCODE_META_LEFT:
|
||||
return key.CodeLeftGUI
|
||||
case C.AKEYCODE_META_RIGHT:
|
||||
return key.CodeRightGUI
|
||||
case C.AKEYCODE_FUNCTION:
|
||||
case C.AKEYCODE_SYSRQ:
|
||||
case C.AKEYCODE_BREAK:
|
||||
case C.AKEYCODE_MOVE_HOME:
|
||||
case C.AKEYCODE_MOVE_END:
|
||||
case C.AKEYCODE_INSERT:
|
||||
return key.CodeInsert
|
||||
case C.AKEYCODE_FORWARD:
|
||||
case C.AKEYCODE_MEDIA_PLAY:
|
||||
case C.AKEYCODE_MEDIA_PAUSE:
|
||||
case C.AKEYCODE_MEDIA_CLOSE:
|
||||
case C.AKEYCODE_MEDIA_EJECT:
|
||||
case C.AKEYCODE_MEDIA_RECORD:
|
||||
case C.AKEYCODE_F1:
|
||||
return key.CodeF1
|
||||
case C.AKEYCODE_F2:
|
||||
return key.CodeF2
|
||||
case C.AKEYCODE_F3:
|
||||
return key.CodeF3
|
||||
case C.AKEYCODE_F4:
|
||||
return key.CodeF4
|
||||
case C.AKEYCODE_F5:
|
||||
return key.CodeF5
|
||||
case C.AKEYCODE_F6:
|
||||
return key.CodeF6
|
||||
case C.AKEYCODE_F7:
|
||||
return key.CodeF7
|
||||
case C.AKEYCODE_F8:
|
||||
return key.CodeF8
|
||||
case C.AKEYCODE_F9:
|
||||
return key.CodeF9
|
||||
case C.AKEYCODE_F10:
|
||||
return key.CodeF10
|
||||
case C.AKEYCODE_F11:
|
||||
return key.CodeF11
|
||||
case C.AKEYCODE_F12:
|
||||
return key.CodeF12
|
||||
case C.AKEYCODE_NUM_LOCK:
|
||||
return key.CodeKeypadNumLock
|
||||
case C.AKEYCODE_NUMPAD_0:
|
||||
return key.CodeKeypad0
|
||||
case C.AKEYCODE_NUMPAD_1:
|
||||
return key.CodeKeypad1
|
||||
case C.AKEYCODE_NUMPAD_2:
|
||||
return key.CodeKeypad2
|
||||
case C.AKEYCODE_NUMPAD_3:
|
||||
return key.CodeKeypad3
|
||||
case C.AKEYCODE_NUMPAD_4:
|
||||
return key.CodeKeypad4
|
||||
case C.AKEYCODE_NUMPAD_5:
|
||||
return key.CodeKeypad5
|
||||
case C.AKEYCODE_NUMPAD_6:
|
||||
return key.CodeKeypad6
|
||||
case C.AKEYCODE_NUMPAD_7:
|
||||
return key.CodeKeypad7
|
||||
case C.AKEYCODE_NUMPAD_8:
|
||||
return key.CodeKeypad8
|
||||
case C.AKEYCODE_NUMPAD_9:
|
||||
return key.CodeKeypad9
|
||||
case C.AKEYCODE_NUMPAD_DIVIDE:
|
||||
return key.CodeKeypadSlash
|
||||
case C.AKEYCODE_NUMPAD_MULTIPLY:
|
||||
return key.CodeKeypadAsterisk
|
||||
case C.AKEYCODE_NUMPAD_SUBTRACT:
|
||||
return key.CodeKeypadHyphenMinus
|
||||
case C.AKEYCODE_NUMPAD_ADD:
|
||||
return key.CodeKeypadPlusSign
|
||||
case C.AKEYCODE_NUMPAD_DOT:
|
||||
return key.CodeKeypadFullStop
|
||||
case C.AKEYCODE_NUMPAD_COMMA:
|
||||
case C.AKEYCODE_NUMPAD_ENTER:
|
||||
return key.CodeKeypadEnter
|
||||
case C.AKEYCODE_NUMPAD_EQUALS:
|
||||
return key.CodeKeypadEqualSign
|
||||
case C.AKEYCODE_NUMPAD_LEFT_PAREN:
|
||||
case C.AKEYCODE_NUMPAD_RIGHT_PAREN:
|
||||
case C.AKEYCODE_VOLUME_MUTE:
|
||||
return key.CodeMute
|
||||
case C.AKEYCODE_INFO:
|
||||
case C.AKEYCODE_CHANNEL_UP:
|
||||
case C.AKEYCODE_CHANNEL_DOWN:
|
||||
case C.AKEYCODE_ZOOM_IN:
|
||||
case C.AKEYCODE_ZOOM_OUT:
|
||||
case C.AKEYCODE_TV:
|
||||
case C.AKEYCODE_WINDOW:
|
||||
case C.AKEYCODE_GUIDE:
|
||||
case C.AKEYCODE_DVR:
|
||||
case C.AKEYCODE_BOOKMARK:
|
||||
case C.AKEYCODE_CAPTIONS:
|
||||
case C.AKEYCODE_SETTINGS:
|
||||
case C.AKEYCODE_TV_POWER:
|
||||
case C.AKEYCODE_TV_INPUT:
|
||||
case C.AKEYCODE_STB_POWER:
|
||||
case C.AKEYCODE_STB_INPUT:
|
||||
case C.AKEYCODE_AVR_POWER:
|
||||
case C.AKEYCODE_AVR_INPUT:
|
||||
case C.AKEYCODE_PROG_RED:
|
||||
case C.AKEYCODE_PROG_GREEN:
|
||||
case C.AKEYCODE_PROG_YELLOW:
|
||||
case C.AKEYCODE_PROG_BLUE:
|
||||
case C.AKEYCODE_APP_SWITCH:
|
||||
case C.AKEYCODE_BUTTON_1:
|
||||
case C.AKEYCODE_BUTTON_2:
|
||||
case C.AKEYCODE_BUTTON_3:
|
||||
case C.AKEYCODE_BUTTON_4:
|
||||
case C.AKEYCODE_BUTTON_5:
|
||||
case C.AKEYCODE_BUTTON_6:
|
||||
case C.AKEYCODE_BUTTON_7:
|
||||
case C.AKEYCODE_BUTTON_8:
|
||||
case C.AKEYCODE_BUTTON_9:
|
||||
case C.AKEYCODE_BUTTON_10:
|
||||
case C.AKEYCODE_BUTTON_11:
|
||||
case C.AKEYCODE_BUTTON_12:
|
||||
case C.AKEYCODE_BUTTON_13:
|
||||
case C.AKEYCODE_BUTTON_14:
|
||||
case C.AKEYCODE_BUTTON_15:
|
||||
case C.AKEYCODE_BUTTON_16:
|
||||
case C.AKEYCODE_LANGUAGE_SWITCH:
|
||||
case C.AKEYCODE_MANNER_MODE:
|
||||
case C.AKEYCODE_3D_MODE:
|
||||
case C.AKEYCODE_CONTACTS:
|
||||
case C.AKEYCODE_CALENDAR:
|
||||
case C.AKEYCODE_MUSIC:
|
||||
case C.AKEYCODE_CALCULATOR:
|
||||
}
|
||||
/* Defined in an NDK API version beyond what we use today:
|
||||
C.AKEYCODE_ASSIST
|
||||
C.AKEYCODE_BRIGHTNESS_DOWN
|
||||
C.AKEYCODE_BRIGHTNESS_UP
|
||||
C.AKEYCODE_EISU
|
||||
C.AKEYCODE_HENKAN
|
||||
C.AKEYCODE_KANA
|
||||
C.AKEYCODE_KATAKANA_HIRAGANA
|
||||
C.AKEYCODE_MEDIA_AUDIO_TRACK
|
||||
C.AKEYCODE_MUHENKAN
|
||||
C.AKEYCODE_RO
|
||||
C.AKEYCODE_YEN
|
||||
C.AKEYCODE_ZENKAKU_HANKAKU
|
||||
*/
|
||||
return key.CodeUnknown
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue