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Adding upstream version 0.0~git20250520.a1d9079+dfsg.

Signed-off-by: Daniel Baumann <daniel@debian.org>
This commit is contained in:
Daniel Baumann 2025-05-24 19:46:29 +02:00
parent 590ac7ff5f
commit 20149b7f3a
Signed by: daniel
GPG key ID: FBB4F0E80A80222F
456 changed files with 70406 additions and 0 deletions

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exp/sprite/clock/clock.go Normal file
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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package clock provides a clock and time functions for a sprite engine.
package clock
// A Time represents an instant in sprite time.
//
// The application using the sprite engine is responsible for
// determining sprite time.
//
// Typically time 0 is when the app is initialized and time is
// quantized at the intended frame rate. For example, an app may
// record wall time when it is initialized
//
// var start = time.Now()
//
// and then compute the current instant in time for 60 FPS:
//
// now := clock.Time(time.Since(start) * 60 / time.Second)
//
// An application can pause or reset sprite time, but it must be aware
// of any stateful sprite.Arranger instances that expect time to
// continue.
type Time int32