Adding upstream version 0.0~git20250520.a1d9079+dfsg.
Signed-off-by: Daniel Baumann <daniel@debian.org>
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456 changed files with 70406 additions and 0 deletions
193
exp/sprite/portable/portable.go
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193
exp/sprite/portable/portable.go
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// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package portable implements a sprite Engine using the image package.
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//
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// It is intended to serve as a reference implementation for testing
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// other sprite Engines written against OpenGL, or other more exotic
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// modern hardware interfaces.
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package portable
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import (
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"image"
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"image/draw"
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xdraw "golang.org/x/image/draw"
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"golang.org/x/image/math/f64"
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"golang.org/x/mobile/event/size"
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"golang.org/x/mobile/exp/f32"
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"golang.org/x/mobile/exp/sprite"
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"golang.org/x/mobile/exp/sprite/clock"
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)
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// Engine builds a sprite Engine that renders onto dst.
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func Engine(dst *image.RGBA) sprite.Engine {
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return &engine{
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dst: dst,
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nodes: []*node{nil},
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}
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}
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type node struct {
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// TODO: move this into package sprite as Node.EngineFields.RelTransform??
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relTransform f32.Affine
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}
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type texture struct {
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m *image.RGBA
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}
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func (t *texture) Bounds() (w, h int) {
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b := t.m.Bounds()
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return b.Dx(), b.Dy()
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}
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func (t *texture) Download(r image.Rectangle, dst draw.Image) {
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draw.Draw(dst, r, t.m, t.m.Bounds().Min, draw.Src)
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}
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func (t *texture) Upload(r image.Rectangle, src image.Image) {
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draw.Draw(t.m, r, src, src.Bounds().Min, draw.Src)
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}
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func (t *texture) Release() {}
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type engine struct {
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dst *image.RGBA
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nodes []*node
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absTransforms []f32.Affine
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}
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func (e *engine) Register(n *sprite.Node) {
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if n.EngineFields.Index != 0 {
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panic("portable: sprite.Node already registered")
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}
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o := &node{}
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o.relTransform.Identity()
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e.nodes = append(e.nodes, o)
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n.EngineFields.Index = int32(len(e.nodes) - 1)
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}
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func (e *engine) Unregister(n *sprite.Node) {
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panic("todo")
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}
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func (e *engine) LoadTexture(m image.Image) (sprite.Texture, error) {
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b := m.Bounds()
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w, h := b.Dx(), b.Dy()
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t := &texture{m: image.NewRGBA(image.Rect(0, 0, w, h))}
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t.Upload(b, m)
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return t, nil
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}
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func (e *engine) SetSubTex(n *sprite.Node, x sprite.SubTex) {
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n.EngineFields.Dirty = true // TODO: do we need to propagate dirtiness up/down the tree?
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n.EngineFields.SubTex = x
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}
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func (e *engine) SetTransform(n *sprite.Node, m f32.Affine) {
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n.EngineFields.Dirty = true // TODO: do we need to propagate dirtiness up/down the tree?
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e.nodes[n.EngineFields.Index].relTransform = m
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}
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func (e *engine) Render(scene *sprite.Node, t clock.Time, sz size.Event) {
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// Affine transforms are done in geom.Pt. When finally drawing
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// the geom.Pt onto an image.Image we need to convert to system
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// pixels. We scale by sz.PixelsPerPt to do this.
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e.absTransforms = append(e.absTransforms[:0], f32.Affine{
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{sz.PixelsPerPt, 0, 0},
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{0, sz.PixelsPerPt, 0},
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})
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e.render(scene, t)
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}
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func (e *engine) render(n *sprite.Node, t clock.Time) {
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if n.EngineFields.Index == 0 {
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panic("portable: sprite.Node not registered")
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}
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if n.Arranger != nil {
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n.Arranger.Arrange(e, n, t)
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}
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// Push absTransforms.
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// TODO: cache absolute transforms and use EngineFields.Dirty?
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rel := &e.nodes[n.EngineFields.Index].relTransform
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m := f32.Affine{}
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m.Mul(&e.absTransforms[len(e.absTransforms)-1], rel)
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e.absTransforms = append(e.absTransforms, m)
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if x := n.EngineFields.SubTex; x.T != nil {
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// Affine transforms work in geom.Pt, which is entirely
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// independent of the number of pixels in a texture. A texture
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// of any image.Rectangle bounds rendered with
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//
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// Affine{{1, 0, 0}, {0, 1, 0}}
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//
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// should have the dimensions (1pt, 1pt). To do this we divide
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// by the pixel width and height, reducing the texture to
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// (1px, 1px) of the destination image. Multiplying by
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// sz.PixelsPerPt, done in Render above, makes it (1pt, 1pt).
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dx, dy := x.R.Dx(), x.R.Dy()
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if dx > 0 && dy > 0 {
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m.Scale(&m, 1/float32(dx), 1/float32(dy))
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// TODO(nigeltao): delete the double-inverse: one here and one
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// inside func affine.
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m.Inverse(&m) // See the documentation on the affine function.
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affine(e.dst, x.T.(*texture).m, x.R, nil, &m, draw.Over)
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}
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}
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for c := n.FirstChild; c != nil; c = c.NextSibling {
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e.render(c, t)
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}
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// Pop absTransforms.
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e.absTransforms = e.absTransforms[:len(e.absTransforms)-1]
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}
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func (e *engine) Release() {}
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// affine draws each pixel of dst using bilinear interpolation of the
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// affine-transformed position in src. This is equivalent to:
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//
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// for each (x,y) in dst:
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// dst(x,y) = bilinear interpolation of src(a*(x,y))
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//
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// While this is the simpler implementation, it can be counter-
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// intuitive as an affine transformation is usually described in terms
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// of the source, not the destination. For example, a scale transform
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//
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// Affine{{2, 0, 0}, {0, 2, 0}}
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//
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// will produce a dst that is half the size of src. To perform a
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// traditional affine transform, use the inverse of the affine matrix.
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func affine(dst *image.RGBA, src image.Image, srcb image.Rectangle, mask image.Image, a *f32.Affine, op draw.Op) {
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// For legacy compatibility reasons, the matrix a transforms from dst-space
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// to src-space. The golang.org/x/image/draw package's matrices transform
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// from src-space to dst-space, so we invert (and adjust for different
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// origins).
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i := *a
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i[0][2] += float32(srcb.Min.X)
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i[1][2] += float32(srcb.Min.Y)
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i.Inverse(&i)
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i[0][2] += float32(dst.Rect.Min.X)
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i[1][2] += float32(dst.Rect.Min.Y)
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m := f64.Aff3{
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float64(i[0][0]),
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float64(i[0][1]),
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float64(i[0][2]),
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float64(i[1][0]),
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float64(i[1][1]),
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float64(i[1][2]),
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}
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// TODO(nigeltao): is the caller or callee responsible for detecting
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// transforms that are simple copies or scales, for which there are faster
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// implementations in the xdraw package.
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xdraw.ApproxBiLinear.Transform(dst, m, src, srcb, op, &xdraw.Options{
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SrcMask: mask,
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})
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}
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