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iredis/iredis/data/commands/eval.md
Daniel Baumann f86e4da807
Merging upstream version 1.11.0:
- compatible with mistune 2.0 (Closes: #1003572).

Signed-off-by: Daniel Baumann <daniel@debian.org>
2025-02-09 17:06:23 +01:00

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## Introduction to EVAL
`EVAL` and `EVALSHA` are used to evaluate scripts using the Lua interpreter
built into Redis starting from version 2.6.0.
The first argument of `EVAL` is a Lua 5.1 script. The script does not need to
define a Lua function (and should not). It is just a Lua program that will run
in the context of the Redis server.
The second argument of `EVAL` is the number of arguments that follows the script
(starting from the third argument) that represent Redis key names. The arguments
can be accessed by Lua using the `!KEYS` global variable in the form of a
one-based array (so `KEYS[1]`, `KEYS[2]`, ...).
All the additional arguments should not represent key names and can be accessed
by Lua using the `ARGV` global variable, very similarly to what happens with
keys (so `ARGV[1]`, `ARGV[2]`, ...).
The following example should clarify what stated above:
```
> eval "return {KEYS[1],KEYS[2],ARGV[1],ARGV[2]}" 2 key1 key2 first second
1) "key1"
2) "key2"
3) "first"
4) "second"
```
Note: as you can see Lua arrays are returned as Redis multi bulk replies, that
is a Redis return type that your client library will likely convert into an
Array type in your programming language.
It is possible to call Redis commands from a Lua script using two different Lua
functions:
- `redis.call()`
- `redis.pcall()`
`redis.call()` is similar to `redis.pcall()`, the only difference is that if a
Redis command call will result in an error, `redis.call()` will raise a Lua
error that in turn will force `EVAL` to return an error to the command caller,
while `redis.pcall` will trap the error and return a Lua table representing the
error.
The arguments of the `redis.call()` and `redis.pcall()` functions are all the
arguments of a well formed Redis command:
```
> eval "return redis.call('set','foo','bar')" 0
OK
```
The above script sets the key `foo` to the string `bar`. However it violates the
`EVAL` command semantics as all the keys that the script uses should be passed
using the `!KEYS` array:
```
> eval "return redis.call('set',KEYS[1],'bar')" 1 foo
OK
```
All Redis commands must be analyzed before execution to determine which keys the
command will operate on. In order for this to be true for `EVAL`, keys must be
passed explicitly. This is useful in many ways, but especially to make sure
Redis Cluster can forward your request to the appropriate cluster node.
Note this rule is not enforced in order to provide the user with opportunities
to abuse the Redis single instance configuration, at the cost of writing scripts
not compatible with Redis Cluster.
Lua scripts can return a value that is converted from the Lua type to the Redis
protocol using a set of conversion rules.
## Conversion between Lua and Redis data types
Redis return values are converted into Lua data types when Lua calls a Redis
command using `call()` or `pcall()`. Similarly, Lua data types are converted
into the Redis protocol when calling a Redis command and when a Lua script
returns a value, so that scripts can control what `EVAL` will return to the
client.
This conversion between data types is designed in a way that if a Redis type is
converted into a Lua type, and then the result is converted back into a Redis
type, the result is the same as the initial value.
In other words there is a one-to-one conversion between Lua and Redis types. The
following table shows you all the conversions rules:
**Redis to Lua** conversion table.
- Redis integer reply -> Lua number
- Redis bulk reply -> Lua string
- Redis multi bulk reply -> Lua table (may have other Redis data types nested)
- Redis status reply -> Lua table with a single `ok` field containing the status
- Redis error reply -> Lua table with a single `err` field containing the error
- Redis Nil bulk reply and Nil multi bulk reply -> Lua false boolean type
**Lua to Redis** conversion table.
- Lua number -> Redis integer reply (the number is converted into an integer)
- Lua string -> Redis bulk reply
- Lua table (array) -> Redis multi bulk reply (truncated to the first nil inside
the Lua array if any)
- Lua table with a single `ok` field -> Redis status reply
- Lua table with a single `err` field -> Redis error reply
- Lua boolean false -> Redis Nil bulk reply.
There is an additional Lua-to-Redis conversion rule that has no corresponding
Redis to Lua conversion rule:
- Lua boolean true -> Redis integer reply with value of 1.
Lastly, there are three important rules to note:
- Lua has a single numerical type, Lua numbers. There is no distinction between
integers and floats. So we always convert Lua numbers into integer replies,
removing the decimal part of the number if any. **If you want to return a
float from Lua you should return it as a string**, exactly like Redis itself
does (see for instance the `ZSCORE` command).
- There is
[no simple way to have nils inside Lua arrays](http://www.lua.org/pil/19.1.html),
this is a result of Lua table semantics, so when Redis converts a Lua array
into Redis protocol the conversion is stopped if a nil is encountered.
- When a Lua table contains keys (and their values), the converted Redis reply
will **not** include them.
**RESP3 mode conversion rules**: note that the Lua engine can work in RESP3 mode
using the new Redis 6 protocol. In this case there are additional conversion
rules, and certain conversions are also modified compared to the RESP2 mode.
Please refer to the RESP3 section of this document for more information.
Here are a few conversion examples:
```
> eval "return 10" 0
(integer) 10
> eval "return {1,2,{3,'Hello World!'}}" 0
1) (integer) 1
2) (integer) 2
3) 1) (integer) 3
2) "Hello World!"
> eval "return redis.call('get','foo')" 0
"bar"
```
The last example shows how it is possible to receive the exact return value of
`redis.call()` or `redis.pcall()` from Lua that would be returned if the command
was called directly.
In the following example we can see how floats and arrays containing nils and
keys are handled:
```
> eval "return {1,2,3.3333,somekey='somevalue','foo',nil,'bar'}" 0
1) (integer) 1
2) (integer) 2
3) (integer) 3
4) "foo"
```
As you can see 3.333 is converted into 3, _somekey_ is excluded, and the _bar_
string is never returned as there is a nil before.
## Helper functions to return Redis types
There are two helper functions to return Redis types from Lua.
- `redis.error_reply(error_string)` returns an error reply. This function simply
returns a single field table with the `err` field set to the specified string
for you.
- `redis.status_reply(status_string)` returns a status reply. This function
simply returns a single field table with the `ok` field set to the specified
string for you.
There is no difference between using the helper functions or directly returning
the table with the specified format, so the following two forms are equivalent:
return {err="My Error"}
return redis.error_reply("My Error")
## Atomicity of scripts
Redis uses the same Lua interpreter to run all the commands. Also Redis
guarantees that a script is executed in an atomic way: no other script or Redis
command will be executed while a script is being executed. This semantic is
similar to the one of `MULTI` / `EXEC`. From the point of view of all the other
clients the effects of a script are either still not visible or already
completed.
However this also means that executing slow scripts is not a good idea. It is
not hard to create fast scripts, as the script overhead is very low, but if you
are going to use slow scripts you should be aware that while the script is
running no other client can execute commands.
## Error handling
As already stated, calls to `redis.call()` resulting in a Redis command error
will stop the execution of the script and return an error, in a way that makes
it obvious that the error was generated by a script:
```
> del foo
(integer) 1
> lpush foo a
(integer) 1
> eval "return redis.call('get','foo')" 0
(error) ERR Error running script (call to f_6b1bf486c81ceb7edf3c093f4c48582e38c0e791): ERR Operation against a key holding the wrong kind of value
```
Using `redis.pcall()` no error is raised, but an error object is returned in the
format specified above (as a Lua table with an `err` field). The script can pass
the exact error to the user by returning the error object returned by
`redis.pcall()`.
## Running Lua under low memory conditions
When the memory usage in Redis exceeds the `maxmemory` limit, the first write
command encountered in the Lua script that uses additional memory will cause the
script to abort (unless `redis.pcall` was used). However, one thing to caution
here is that if the first write command does not use additional memory such as
DEL, LREM, or SREM, etc, Redis will allow it to run and all subsequent commands
in the Lua script will execute to completion for atomicity. If the subsequent
writes in the script generate additional memory, the Redis memory usage can go
over `maxmemory`.
Another possible way for Lua script to cause Redis memory usage to go above
`maxmemory` happens when the script execution starts when Redis is slightly
below `maxmemory` so the first write command in the script is allowed. As the
script executes, subsequent write commands continue to generate memory and
causes the Redis server to go above `maxmemory`.
In those scenarios, it is recommended to configure the `maxmemory-policy` not to
use `noeviction`. Also Lua scripts should be short so that evictions of items
can happen in between Lua scripts.
## Bandwidth and EVALSHA
The `EVAL` command forces you to send the script body again and again. Redis
does not need to recompile the script every time as it uses an internal caching
mechanism, however paying the cost of the additional bandwidth may not be
optimal in many contexts.
On the other hand, defining commands using a special command or via `redis.conf`
would be a problem for a few reasons:
- Different instances may have different implementations of a command.
- Deployment is hard if we have to make sure all instances contain a given
command, especially in a distributed environment.
- Reading application code, the complete semantics might not be clear since the
application calls commands defined server side.
In order to avoid these problems while avoiding the bandwidth penalty, Redis
implements the `EVALSHA` command.
`EVALSHA` works exactly like `EVAL`, but instead of having a script as the first
argument it has the SHA1 digest of a script. The behavior is the following:
- If the server still remembers a script with a matching SHA1 digest, the script
is executed.
- If the server does not remember a script with this SHA1 digest, a special
error is returned telling the client to use `EVAL` instead.
Example:
```
> set foo bar
OK
> eval "return redis.call('get','foo')" 0
"bar"
> evalsha 6b1bf486c81ceb7edf3c093f4c48582e38c0e791 0
"bar"
> evalsha ffffffffffffffffffffffffffffffffffffffff 0
(error) `NOSCRIPT` No matching script. Please use `EVAL`.
```
The client library implementation can always optimistically send `EVALSHA` under
the hood even when the client actually calls `EVAL`, in the hope the script was
already seen by the server. If the `NOSCRIPT` error is returned `EVAL` will be
used instead.
Passing keys and arguments as additional `EVAL` arguments is also very useful in
this context as the script string remains constant and can be efficiently cached
by Redis.
## Script cache semantics
Executed scripts are guaranteed to be in the script cache of a given execution
of a Redis instance forever. This means that if an `EVAL` is performed against a
Redis instance all the subsequent `EVALSHA` calls will succeed.
The reason why scripts can be cached for long time is that it is unlikely for a
well written application to have enough different scripts to cause memory
problems. Every script is conceptually like the implementation of a new command,
and even a large application will likely have just a few hundred of them. Even
if the application is modified many times and scripts will change, the memory
used is negligible.
The only way to flush the script cache is by explicitly calling the
`SCRIPT FLUSH` command, which will _completely flush_ the scripts cache removing
all the scripts executed so far.
This is usually needed only when the instance is going to be instantiated for
another customer or application in a cloud environment.
Also, as already mentioned, restarting a Redis instance flushes the script
cache, which is not persistent. However from the point of view of the client
there are only two ways to make sure a Redis instance was not restarted between
two different commands.
- The connection we have with the server is persistent and was never closed so
far.
- The client explicitly checks the `runid` field in the `INFO` command in order
to make sure the server was not restarted and is still the same process.
Practically speaking, for the client it is much better to simply assume that in
the context of a given connection, cached scripts are guaranteed to be there
unless an administrator explicitly called the `SCRIPT FLUSH` command.
The fact that the user can count on Redis not removing scripts is semantically
useful in the context of pipelining.
For instance an application with a persistent connection to Redis can be sure
that if a script was sent once it is still in memory, so EVALSHA can be used
against those scripts in a pipeline without the chance of an error being
generated due to an unknown script (we'll see this problem in detail later).
A common pattern is to call `SCRIPT LOAD` to load all the scripts that will
appear in a pipeline, then use `EVALSHA` directly inside the pipeline without
any need to check for errors resulting from the script hash not being
recognized.
## The SCRIPT command
Redis offers a SCRIPT command that can be used in order to control the scripting
subsystem. SCRIPT currently accepts three different commands:
- `SCRIPT FLUSH`
This command is the only way to force Redis to flush the scripts cache. It is
most useful in a cloud environment where the same instance can be reassigned
to a different user. It is also useful for testing client libraries'
implementations of the scripting feature.
- `SCRIPT EXISTS sha1 sha2 ... shaN`
Given a list of SHA1 digests as arguments this command returns an array of 1
or 0, where 1 means the specific SHA1 is recognized as a script already
present in the scripting cache, while 0 means that a script with this SHA1 was
never seen before (or at least never seen after the latest SCRIPT FLUSH
command).
- `SCRIPT LOAD script`
This command registers the specified script in the Redis script cache. The
command is useful in all the contexts where we want to make sure that
`EVALSHA` will not fail (for instance during a pipeline or MULTI/EXEC
operation), without the need to actually execute the script.
- `SCRIPT KILL`
This command is the only way to interrupt a long-running script that reaches
the configured maximum execution time for scripts. The SCRIPT KILL command can
only be used with scripts that did not modify the dataset during their
execution (since stopping a read-only script does not violate the scripting
engine's guaranteed atomicity). See the next sections for more information
about long running scripts.
## Scripts as pure functions
_Note: starting with Redis 5, scripts are always replicated as effects and not
sending the script verbatim. So the following section is mostly applicable to
Redis version 4 or older._
A very important part of scripting is writing scripts that are pure functions.
Scripts executed in a Redis instance are, by default, propagated to replicas and
to the AOF file by sending the script itself -- not the resulting commands.
The reason is that sending a script to another Redis instance is often much
faster than sending the multiple commands the script generates, so if the client
is sending many scripts to the master, converting the scripts into individual
commands for the replica / AOF would result in too much bandwidth for the
replication link or the Append Only File (and also too much CPU since
dispatching a command received via network is a lot more work for Redis compared
to dispatching a command invoked by Lua scripts).
Normally replicating scripts instead of the effects of the scripts makes sense,
however not in all the cases. So starting with Redis 3.2, the scripting engine
is able to, alternatively, replicate the sequence of write commands resulting
from the script execution, instead of replication the script itself. See the
next section for more information. In this section we'll assume that scripts are
replicated by sending the whole script. Let's call this replication mode **whole
scripts replication**.
The main drawback with the _whole scripts replication_ approach is that scripts
are required to have the following property:
- The script must always evaluates the same Redis _write_ commands with the same
arguments given the same input data set. Operations performed by the script
cannot depend on any hidden (non-explicit) information or state that may
change as script execution proceeds or between different executions of the
script, nor can it depend on any external input from I/O devices.
Things like using the system time, calling Redis random commands like
`RANDOMKEY`, or using Lua random number generator, could result into scripts
that will not always evaluate in the same way.
In order to enforce this behavior in scripts Redis does the following:
- Lua does not export commands to access the system time or other external
state.
- Redis will block the script with an error if a script calls a Redis command
able to alter the data set **after** a Redis _random_ command like
`RANDOMKEY`, `SRANDMEMBER`, `TIME`. This means that if a script is read-only
and does not modify the data set it is free to call those commands. Note that
a _random command_ does not necessarily mean a command that uses random
numbers: any non-deterministic command is considered a random command (the
best example in this regard is the `TIME` command).
- In Redis version 4, commands that may return elements in random order, like
`SMEMBERS` (because Redis Sets are _unordered_) have a different behavior when
called from Lua, and undergo a silent lexicographical sorting filter before
returning data to Lua scripts. So `redis.call("smembers",KEYS[1])` will always
return the Set elements in the same order, while the same command invoked from
normal clients may return different results even if the key contains exactly
the same elements. However starting with Redis 5 there is no longer such
ordering step, because Redis 5 replicates scripts in a way that no longer
needs non-deterministic commands to be converted into deterministic ones. In
general, even when developing for Redis 4, never assume that certain commands
in Lua will be ordered, but instead rely on the documentation of the original
command you call to see the properties it provides.
- Lua pseudo random number generation functions `math.random` and
`math.randomseed` are modified in order to always have the same seed every
time a new script is executed. This means that calling `math.random` will
always generate the same sequence of numbers every time a script is executed
if `math.randomseed` is not used.
However the user is still able to write commands with random behavior using the
following simple trick. Imagine I want to write a Redis script that will
populate a list with N random integers.
I can start with this small Ruby program:
```
require 'rubygems'
require 'redis'
r = Redis.new
RandomPushScript = <<EOF
local i = tonumber(ARGV[1])
local res
while (i > 0) do
res = redis.call('lpush',KEYS[1],math.random())
i = i-1
end
return res
EOF
r.del(:mylist)
puts r.eval(RandomPushScript,[:mylist],[10,rand(2**32)])
```
Every time this script executed the resulting list will have exactly the
following elements:
```
> lrange mylist 0 -1
1) "0.74509509873814"
2) "0.87390407681181"
3) "0.36876626981831"
4) "0.6921941534114"
5) "0.7857992587545"
6) "0.57730350670279"
7) "0.87046522734243"
8) "0.09637165539729"
9) "0.74990198051087"
10) "0.17082803611217"
```
In order to make it a pure function, but still be sure that every invocation of
the script will result in different random elements, we can simply add an
additional argument to the script that will be used in order to seed the Lua
pseudo-random number generator. The new script is as follows:
```
RandomPushScript = <<EOF
local i = tonumber(ARGV[1])
local res
math.randomseed(tonumber(ARGV[2]))
while (i > 0) do
res = redis.call('lpush',KEYS[1],math.random())
i = i-1
end
return res
EOF
r.del(:mylist)
puts r.eval(RandomPushScript,1,:mylist,10,rand(2**32))
```
What we are doing here is sending the seed of the PRNG as one of the arguments.
This way the script output will be the same given the same arguments, but we are
changing one of the arguments in every invocation, generating the random seed
client-side. The seed will be propagated as one of the arguments both in the
replication link and in the Append Only File, guaranteeing that the same changes
will be generated when the AOF is reloaded or when the replica processes the
script.
Note: an important part of this behavior is that the PRNG that Redis implements
as `math.random` and `math.randomseed` is guaranteed to have the same output
regardless of the architecture of the system running Redis. 32-bit, 64-bit,
big-endian and little-endian systems will all produce the same output.
## Replicating commands instead of scripts
_Note: starting with Redis 5, the replication method described in this section
(scripts effects replication) is the default and does not need to be explicitly
enabled._
Starting with Redis 3.2, it is possible to select an alternative replication
method. Instead of replication whole scripts, we can just replicate single write
commands generated by the script. We call this **script effects replication**.
In this replication mode, while Lua scripts are executed, Redis collects all the
commands executed by the Lua scripting engine that actually modify the dataset.
When the script execution finishes, the sequence of commands that the script
generated are wrapped into a MULTI / EXEC transaction and are sent to replicas
and AOF.
This is useful in several ways depending on the use case:
- When the script is slow to compute, but the effects can be summarized by a few
write commands, it is a shame to re-compute the script on the replicas or when
reloading the AOF. In this case to replicate just the effect of the script is
much better.
- When script effects replication is enabled, the controls about non
deterministic functions are disabled. You can, for example, use the `TIME` or
`SRANDMEMBER` commands inside your scripts freely at any place.
- The Lua PRNG in this mode is seeded randomly at every call.
In order to enable script effects replication, you need to issue the following
Lua command before any write operated by the script:
redis.replicate_commands()
The function returns true if the script effects replication was enabled,
otherwise if the function was called after the script already called some write
command, it returns false, and normal whole script replication is used.
## Selective replication of commands
When script effects replication is selected (see the previous section), it is
possible to have more control in the way commands are replicated to replicas and
AOF. This is a very advanced feature since **a misuse can do damage** by
breaking the contract that the master, replicas, and AOF, all must contain the
same logical content.
However this is a useful feature since, sometimes, we need to execute certain
commands only in the master in order to create, for example, intermediate
values.
Think at a Lua script where we perform an intersection between two sets. Pick
five random elements, and create a new set with this five random elements.
Finally we delete the temporary key representing the intersection between the
two original sets. What we want to replicate is only the creation of the new set
with the five elements. It's not useful to also replicate the commands creating
the temporary key.
For this reason, Redis 3.2 introduces a new command that only works when script
effects replication is enabled, and is able to control the scripting replication
engine. The command is called `redis.set_repl()` and fails raising an error if
called when script effects replication is disabled.
The command can be called with four different arguments:
redis.set_repl(redis.REPL_ALL) -- Replicate to AOF and replicas.
redis.set_repl(redis.REPL_AOF) -- Replicate only to AOF.
redis.set_repl(redis.REPL_REPLICA) -- Replicate only to replicas (Redis >= 5)
redis.set_repl(redis.REPL_SLAVE) -- Used for backward compatibility, the same as REPL_REPLICA.
redis.set_repl(redis.REPL_NONE) -- Don't replicate at all.
By default the scripting engine is always set to `REPL_ALL`. By calling this
function the user can switch on/off AOF and or replicas propagation, and turn
them back later at her/his wish.
A simple example follows:
redis.replicate_commands() -- Enable effects replication.
redis.call('set','A','1')
redis.set_repl(redis.REPL_NONE)
redis.call('set','B','2')
redis.set_repl(redis.REPL_ALL)
redis.call('set','C','3')
After running the above script, the result is that only keys A and C will be
created on replicas and AOF.
## Global variables protection
Redis scripts are not allowed to create global variables, in order to avoid
leaking data into the Lua state. If a script needs to maintain state between
calls (a pretty uncommon need) it should use Redis keys instead.
When global variable access is attempted the script is terminated and EVAL
returns with an error:
```
redis 127.0.0.1:6379> eval 'a=10' 0
(error) ERR Error running script (call to f_933044db579a2f8fd45d8065f04a8d0249383e57): user_script:1: Script attempted to create global variable 'a'
```
Accessing a _non existing_ global variable generates a similar error.
Using Lua debugging functionality or other approaches like altering the meta
table used to implement global protections in order to circumvent globals
protection is not hard. However it is difficult to do it accidentally. If the
user messes with the Lua global state, the consistency of AOF and replication is
not guaranteed: don't do it.
Note for Lua newbies: in order to avoid using global variables in your scripts
simply declare every variable you are going to use using the _local_ keyword.
## Using SELECT inside scripts
It is possible to call `SELECT` inside Lua scripts like with normal clients,
However one subtle aspect of the behavior changes between Redis 2.8.11 and Redis
2.8.12. Before the 2.8.12 release the database selected by the Lua script was
_transferred_ to the calling script as current database. Starting from Redis
2.8.12 the database selected by the Lua script only affects the execution of the
script itself, but does not modify the database selected by the client calling
the script.
The semantic change between patch level releases was needed since the old
behavior was inherently incompatible with the Redis replication layer and was
the cause of bugs.
## Using Lua scripting in RESP3 mode
Starting with Redis version 6, the server supports two different protocols. One
is called RESP2, and is the old protocol: all the new connections to the server
start in this mode. However clients are able to negotiate the new protocol using
the `HELLO` command: this way the connection is put in RESP3 mode. In this mode
certain commands, like for instance `HGETALL`, reply with a new data type (the
Map data type in this specific case). The RESP3 protocol is semantically more
powerful, however most scripts are OK with using just RESP2.
The Lua engine always assumes to run in RESP2 mode when talking with Redis, so
whatever the connection that is invoking the `EVAL` or `EVALSHA` command is in
RESP2 or RESP3 mode, Lua scripts will, by default, still see the same kind of
replies they used to see in the past from Redis, when calling commands using the
`redis.call()` built-in function.
However Lua scripts running in Redis 6 or greater, are able to switch to RESP3
mode, and get the replies using the new available types. Similarly Lua scripts
are able to reply to clients using the new types. Please make sure to understand
[the capabilities for RESP3](https://github.com/antirez/resp3) before continuing
reading this section.
In order to switch to RESP3 a script should call this function:
redis.setresp(3)
Note that a script can switch back and forth from RESP3 and RESP2 by calling the
function with the argument '3' or '2'.
At this point the new conversions are available, specifically:
**Redis to Lua** conversion table specific to RESP3:
- Redis map reply -> Lua table with a single `map` field containing a Lua table
representing the fields and values of the map.
- Redis set reply -> Lua table with a single `set` field containing a Lua table
representing the elements of the set as fields, having as value just `true`.
- Redis new RESP3 single null value -> Lua nil.
- Redis true reply -> Lua true boolean value.
- Redis false reply -> Lua false boolean value.
- Redis double reply -> Lua table with a single `score` field containing a Lua
number representing the double value.
- All the RESP2 old conversions still apply.
**Lua to Redis** conversion table specific for RESP3.
- Lua boolean -> Redis boolean true or false. **Note that this is a change
compared to the RESP2 mode**, where returning true from Lua returned the
number 1 to the Redis client, and returning false used to return NULL.
- Lua table with a single `map` field set to a field-value Lua table -> Redis
map reply.
- Lua table with a single `set` field set to a field-value Lua table -> Redis
set reply, the values are discarded and can be anything.
- Lua table with a single `double` field set to a field-value Lua table -> Redis
double reply.
- Lua null -> Redis RESP3 new null reply (protocol `"_\r\n"`).
- All the RESP2 old conversions still apply unless specified above.
There is one key thing to understand: in case Lua replies with RESP3 types, but
the connection calling Lua is in RESP2 mode, Redis will automatically convert
the RESP3 protocol to RESP2 compatible protocol, as it happens for normal
commands. For instance returning a map type to a connection in RESP2 mode will
have the effect of returning a flat array of fields and values.
## Available libraries
The Redis Lua interpreter loads the following Lua libraries:
- `base` lib.
- `table` lib.
- `string` lib.
- `math` lib.
- `struct` lib.
- `cjson` lib.
- `cmsgpack` lib.
- `bitop` lib.
- `redis.sha1hex` function.
- `redis.breakpoint and redis.debug` function in the context of the
[Redis Lua debugger](/topics/ldb).
Every Redis instance is _guaranteed_ to have all the above libraries so you can
be sure that the environment for your Redis scripts is always the same.
struct, CJSON and cmsgpack are external libraries, all the other libraries are
standard Lua libraries.
### struct
struct is a library for packing/unpacking structures within Lua.
```
Valid formats:
> - big endian
< - little endian
![num] - alignment
x - padding
b/B - signed/unsigned byte
h/H - signed/unsigned short
l/L - signed/unsigned long
T - size_t
i/In - signed/unsigned integer with size `n' (default is size of int)
cn - sequence of `n' chars (from/to a string); when packing, n==0 means
the whole string; when unpacking, n==0 means use the previous
read number as the string length
s - zero-terminated string
f - float
d - double
' ' - ignored
```
Example:
```
127.0.0.1:6379> eval 'return struct.pack("HH", 1, 2)' 0
"\x01\x00\x02\x00"
127.0.0.1:6379> eval 'return {struct.unpack("HH", ARGV[1])}' 0 "\x01\x00\x02\x00"
1) (integer) 1
2) (integer) 2
3) (integer) 5
127.0.0.1:6379> eval 'return struct.size("HH")' 0
(integer) 4
```
### CJSON
The CJSON library provides extremely fast JSON manipulation within Lua.
Example:
```
redis 127.0.0.1:6379> eval 'return cjson.encode({["foo"]= "bar"})' 0
"{\"foo\":\"bar\"}"
redis 127.0.0.1:6379> eval 'return cjson.decode(ARGV[1])["foo"]' 0 "{\"foo\":\"bar\"}"
"bar"
```
### cmsgpack
The cmsgpack library provides simple and fast MessagePack manipulation within
Lua.
Example:
```
127.0.0.1:6379> eval 'return cmsgpack.pack({"foo", "bar", "baz"})' 0
"\x93\xa3foo\xa3bar\xa3baz"
127.0.0.1:6379> eval 'return cmsgpack.unpack(ARGV[1])' 0 "\x93\xa3foo\xa3bar\xa3baz"
1) "foo"
2) "bar"
3) "baz"
```
### bitop
The Lua Bit Operations Module adds bitwise operations on numbers. It is
available for scripting in Redis since version 2.8.18.
Example:
```
127.0.0.1:6379> eval 'return bit.tobit(1)' 0
(integer) 1
127.0.0.1:6379> eval 'return bit.bor(1,2,4,8,16,32,64,128)' 0
(integer) 255
127.0.0.1:6379> eval 'return bit.tohex(422342)' 0
"000671c6"
```
It supports several other functions: `bit.tobit`, `bit.tohex`, `bit.bnot`,
`bit.band`, `bit.bor`, `bit.bxor`, `bit.lshift`, `bit.rshift`, `bit.arshift`,
`bit.rol`, `bit.ror`, `bit.bswap`. All available functions are documented in the
[Lua BitOp documentation](http://bitop.luajit.org/api.html)
### `redis.sha1hex`
Perform the SHA1 of the input string.
Example:
```
127.0.0.1:6379> eval 'return redis.sha1hex(ARGV[1])' 0 "foo"
"0beec7b5ea3f0fdbc95d0dd47f3c5bc275da8a33"
```
## Emitting Redis logs from scripts
It is possible to write to the Redis log file from Lua scripts using the
`redis.log` function.
```
redis.log(loglevel,message)
```
`loglevel` is one of:
- `redis.LOG_DEBUG`
- `redis.LOG_VERBOSE`
- `redis.LOG_NOTICE`
- `redis.LOG_WARNING`
They correspond directly to the normal Redis log levels. Only logs emitted by
scripting using a log level that is equal or greater than the currently
configured Redis instance log level will be emitted.
The `message` argument is simply a string. Example:
```
redis.log(redis.LOG_WARNING,"Something is wrong with this script.")
```
Will generate the following:
```
[32343] 22 Mar 15:21:39 # Something is wrong with this script.
```
## Sandbox and maximum execution time
Scripts should never try to access the external system, like the file system or
any other system call. A script should only operate on Redis data and passed
arguments.
Scripts are also subject to a maximum execution time (five seconds by default).
This default timeout is huge since a script should usually run in under a
millisecond. The limit is mostly to handle accidental infinite loops created
during development.
It is possible to modify the maximum time a script can be executed with
millisecond precision, either via `redis.conf` or using the CONFIG GET / CONFIG
SET command. The configuration parameter affecting max execution time is called
`lua-time-limit`.
When a script reaches the timeout it is not automatically terminated by Redis
since this violates the contract Redis has with the scripting engine to ensure
that scripts are atomic. Interrupting a script means potentially leaving the
dataset with half-written data. For this reasons when a script executes for more
than the specified time the following happens:
- Redis logs that a script is running too long.
- It starts accepting commands again from other clients, but will reply with a
BUSY error to all the clients sending normal commands. The only allowed
commands in this status are `SCRIPT KILL` and `SHUTDOWN NOSAVE`.
- It is possible to terminate a script that executes only read-only commands
using the `SCRIPT KILL` command. This does not violate the scripting semantic
as no data was yet written to the dataset by the script.
- If the script already called write commands the only allowed command becomes
`SHUTDOWN NOSAVE` that stops the server without saving the current data set on
disk (basically the server is aborted).
## EVALSHA in the context of pipelining
Care should be taken when executing `EVALSHA` in the context of a pipelined
request, since even in a pipeline the order of execution of commands must be
guaranteed. If `EVALSHA` will return a `NOSCRIPT` error the command can not be
reissued later otherwise the order of execution is violated.
The client library implementation should take one of the following approaches:
- Always use plain `EVAL` when in the context of a pipeline.
- Accumulate all the commands to send into the pipeline, then check for `EVAL`
commands and use the `SCRIPT EXISTS` command to check if all the scripts are
already defined. If not, add `SCRIPT LOAD` commands on top of the pipeline as
required, and use `EVALSHA` for all the `EVAL` calls.
## Debugging Lua scripts
Starting with Redis 3.2, Redis has support for native Lua debugging. The Redis
Lua debugger is a remote debugger consisting of a server, which is Redis itself,
and a client, which is by default `redis-cli`.
The Lua debugger is described in the [Lua scripts debugging](/topics/ldb)
section of the Redis documentation.