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golang-github-blevesearch-b.../search/searcher/search_geopolygon.go
Daniel Baumann 982828099e
Adding upstream version 2.5.1.
Signed-off-by: Daniel Baumann <daniel@debian.org>
2025-05-19 00:20:02 +02:00

149 lines
4.6 KiB
Go

// Copyright (c) 2019 Couchbase, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package searcher
import (
"context"
"fmt"
"math"
"github.com/blevesearch/bleve/v2/geo"
"github.com/blevesearch/bleve/v2/numeric"
"github.com/blevesearch/bleve/v2/search"
index "github.com/blevesearch/bleve_index_api"
)
func NewGeoBoundedPolygonSearcher(ctx context.Context, indexReader index.IndexReader,
coordinates []geo.Point, field string, boost float64,
options search.SearcherOptions) (search.Searcher, error) {
if len(coordinates) < 3 {
return nil, fmt.Errorf("Too few points specified for the polygon boundary")
}
var rectSearcher search.Searcher
if sr, ok := indexReader.(index.SpatialIndexPlugin); ok {
tp, err := sr.GetSpatialAnalyzerPlugin("s2")
if err == nil {
terms := tp.GetQueryTokens(geo.NewBoundedPolygon(coordinates))
rectSearcher, err = NewMultiTermSearcher(ctx, indexReader, terms,
field, boost, options, false)
if err != nil {
return nil, err
}
}
}
// indexes without the spatial plugin override would get
// initialized here.
if rectSearcher == nil {
// compute the bounding box enclosing the polygon
topLeftLon, topLeftLat, bottomRightLon, bottomRightLat, err :=
geo.BoundingRectangleForPolygon(coordinates)
if err != nil {
return nil, err
}
// build a searcher for the bounding box on the polygon
rectSearcher, err = boxSearcher(ctx, indexReader,
topLeftLon, topLeftLat, bottomRightLon, bottomRightLat,
field, boost, options, true)
if err != nil {
return nil, err
}
}
dvReader, err := indexReader.DocValueReader([]string{field})
if err != nil {
return nil, err
}
// wrap it in a filtering searcher that checks for the polygon inclusivity
return NewFilteringSearcher(ctx, rectSearcher,
buildPolygonFilter(ctx, dvReader, field, coordinates)), nil
}
const float64EqualityThreshold = 1e-6
func almostEqual(a, b float64) bool {
return math.Abs(a-b) <= float64EqualityThreshold
}
// buildPolygonFilter returns true if the point lies inside the
// polygon. It is based on the ray-casting technique as referred
// here: https://wrf.ecse.rpi.edu/nikola/pubdetails/pnpoly.html
func buildPolygonFilter(ctx context.Context, dvReader index.DocValueReader, field string,
coordinates []geo.Point) FilterFunc {
return func(d *search.DocumentMatch) bool {
// check geo matches against all numeric type terms indexed
var lons, lats []float64
var found bool
err := dvReader.VisitDocValues(d.IndexInternalID, func(field string, term []byte) {
// only consider the values which are shifted 0
prefixCoded := numeric.PrefixCoded(term)
shift, err := prefixCoded.Shift()
if err == nil && shift == 0 {
i64, err := prefixCoded.Int64()
if err == nil {
lons = append(lons, geo.MortonUnhashLon(uint64(i64)))
lats = append(lats, geo.MortonUnhashLat(uint64(i64)))
found = true
}
}
})
// Note: this approach works for points which are strictly inside
// the polygon. ie it might fail for certain points on the polygon boundaries.
if err == nil && found {
bytes := dvReader.BytesRead()
if bytes > 0 {
reportIOStats(ctx, bytes)
search.RecordSearchCost(ctx, search.AddM, bytes)
}
nVertices := len(coordinates)
if len(coordinates) < 3 {
return false
}
rayIntersectsSegment := func(point, a, b geo.Point) bool {
return (a.Lat > point.Lat) != (b.Lat > point.Lat) &&
point.Lon < (b.Lon-a.Lon)*(point.Lat-a.Lat)/(b.Lat-a.Lat)+a.Lon
}
for i := range lons {
pt := geo.Point{Lon: lons[i], Lat: lats[i]}
inside := rayIntersectsSegment(pt, coordinates[len(coordinates)-1], coordinates[0])
// check for a direct vertex match
if almostEqual(coordinates[0].Lat, lats[i]) &&
almostEqual(coordinates[0].Lon, lons[i]) {
return true
}
for j := 1; j < nVertices; j++ {
if almostEqual(coordinates[j].Lat, lats[i]) &&
almostEqual(coordinates[j].Lon, lons[i]) {
return true
}
if rayIntersectsSegment(pt, coordinates[j-1], coordinates[j]) {
inside = !inside
}
}
if inside {
return true
}
}
}
return false
}
}